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    <title type="text">EI Technology Group Forums</title>
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    <updated>2008-07-19T06:17:02Z</updated>
    <rights>Copyright (c) 2008</rights>
    <generator uri="http://www.pmachine.com/" version="1.6.2">ExpressionEngine</generator>
    <id>tag:eitechnologygroup.com,2008:07:19</id>


    <entry>
      <title>GI Flicker problem</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/forums/viewthread/710/" />      
      <id>tag:eitechnologygroup.com,2008:forums/viewthread/.710</id>
      <published>2008-07-19T04:24:42Z</published>
      <updated>2008-07-19T06:17:02Z</updated>
      <author><name>Rory</name></author>
      <content type="html">
      <![CDATA[
        <p>Hello all;
</p>
<p>
Sorry, this is a subject which has been raised already, but I&#8217;m on a tight deadline and need some ideas&#8230; not much time for running multiple render tests to get an optimal setting.
</p>
<p>
GI interior (but no ceiling), fairly simple model but render is 2048 x 1024. I&#8217;m getting GI artifacts/flickering in the animation, most noticeable in the shadows, which is greatly reduced when I render a 1/2 size or smaller draft with same ray count. Settings are:
</p>
<p>
Primary 200, secondary 0, other settings default. Using adaptive skymap.
</p>
<p>
When I up the ray count to 500 I get untenable render times (8 mins/frame on a single 2GHZ core as opposed to 2 mins for 200 rays)
</p>
<p>
Also getting some edge sizzling in fine detail areas (rounded corners etc) - fixable by upping antialiasing/sampling in render dialog I suppose?
</p>
<p>
Any tips for smoothing these out without blowing render times would be much appreciated!
</p>
<p>
Thanks
<br />
Rory
</p>
<p>
EDIT: I fixed the detail/edge flicker/stepping, it was a common or garden sampling issue as outlined in the manual, but still having probs eliminating the GI noise.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>problem with polygon outlines rendering in Windows</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/forums/viewthread/709/" />      
      <id>tag:eitechnologygroup.com,2008:forums/viewthread/.709</id>
      <published>2008-07-17T17:03:31Z</published>
      <updated></updated>
      <author><name>manarq</name></author>
      <content type="html">
      <![CDATA[
        <p>I have noticed a recuring problem while rendering in windos enviroment. 
<br />
whenever I try to render a model with polygon outlines, camera crashes, a message “a os exception inside camera occured” it only happens in window, the same project renders perfect in Mac. I has happened with many different projects. 
<br />
Any suggestions?
</p>
<p>
Milton
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Real time 3D for walkthroughs</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/forums/viewthread/707/" />      
      <id>tag:eitechnologygroup.com,2008:forums/viewthread/.707</id>
      <published>2008-07-17T07:45:52Z</published>
      <updated></updated>
      <author><name>GeordieJames</name></author>
      <content type="html">
      <![CDATA[
        <p>Hello Matt, Igors, Ian and all
</p>
<p>
A question that eternally springs into my mind from time to time is the ability to create standalone realtime presentations of property.
</p>
<p>
With EIAS set in the right way you can get some quite nicely shaded views in the viewport and with an adept use of keyboard shortcuts and mouse movement traverse through the scenes. This is invaluable if, like me, you&#8217;re searching for that particular viewpoint for rendering out a high rez architectural render.
</p>
<p>
I&#8217;ve very slightly &#8216;looked&#8217; at real time environment systems in the past but they&#8217;ve all left me cold in respect of their operation and simplistic rendering levels.
</p>
<p>
So my question is whether the realtime rendering elements of EI as it stands today could be used to create a standalone application that could present to whoever. I suppose I&#8217;m thinking if I could send a client their 3D model for them to walk round and pick views or crit the design without me navigating for them it could be an advantage.
</p>
<p>
Now don&#8217;t get me wrong I&#8217;m fully aware that developing such an app would be a sidetrack to current development but I just want to know whether its possible ?
</p>
<p>
And my other question would be if anyone on this forum, using EIAS has ever had call to take their models out of EIAS and use them in a real time system - are there any on the market that are truly worth looking into.
</p>
<p>
I&#8217;d be interesting in getting peoples views.
</p>
<p>
James
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Modo to EI</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/forums/viewthread/704/" />      
      <id>tag:eitechnologygroup.com,2008:forums/viewthread/.704</id>
      <published>2008-07-16T04:20:51Z</published>
      <updated></updated>
      <author><name>JKVisFX</name></author>
      <content type="html">
      <![CDATA[
        <p>Does anybody here have any experience with work flow from Modo to EI? Ideally, I would want to model and UV map in Modo, animate, light, shade/texture, and render in EI. Specifically, I need to know about:
<br />
• Moving models from Modo to EI with UVs intact.
<br />
• The best way to handle Sub-Ds - is there a sub-D solution for EI or, would I need to freeze the geometry in Modo first?
</p>
<p>
Also, to make use of eight cores on a Mac Pro, do I still have to launch eight slaves and run Renderama or is Camera now properly multi-proc aware?
</p>
<p>
I am an old user of EI starting with version 2.5.2, moved on to 3ds MAX after version 5 (no choice of my own, my employer was a strictly Windoze house that insisted on MAX), have been using Modo for modeling, MAX and now, Modo for animation ande rendering. However, it seems Camera has really caught up in many regards to other renderers and I really do miss EI&#8217;s work flow as far as how lights and cameras were handled as well as Camera&#8217;s beautiful rendering quality.
</p>
<p>
Thanks.
</p>
<p>
--JK--
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>16 bit output&#63;</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/forums/viewthread/706/" />      
      <id>tag:eitechnologygroup.com,2008:forums/viewthread/.706</id>
      <published>2008-07-16T23:28:08Z</published>
      <updated></updated>
      <author><name>JKVisFX</name></author>
      <content type="html">
      <![CDATA[
        <p>Is Camera capable of 16 bit output? I downloaded the &#8220;no save&#8221; demo of EIAS and was looking around in the output options in the Render Settings. I did not see any option for 16bit/channel or &#8220;billions of colors&#8221; available in either Image file or QuickTime output. 
</p>
<p>
Also, ssn&#8217;t there supposed to be layered PS output and RPF output? Am I missing something simple somewhere?
</p>
<p>
Thanks.
</p>
<p>
--JK--
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Modeler &amp;amp; 10.5</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/forums/viewthread/705/" />      
      <id>tag:eitechnologygroup.com,2008:forums/viewthread/.705</id>
      <published>2008-07-16T15:44:22Z</published>
      <updated></updated>
      <author><name>bwcc</name></author>
      <content type="html">
      <![CDATA[
        <p>Does anyone have any definitive information on whether the existing EIM will work well with OS X 10.5?
</p>
<p>
I would like to upgrade to 10.5 but have resisted because of an alleged incompatibility with EIM. Does it matter which video card you have? Is it consistent with G5 and intel?
</p>
<p>
thanks
<br />
brian
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Why the EIAS is GOOD</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/forums/viewthread/689/" />      
      <id>tag:eitechnologygroup.com,2008:forums/viewthread/.689</id>
      <published>2008-07-04T07:52:59Z</published>
      <updated></updated>
      <author><name>Jens C. Möller</name></author>
      <content type="html">
      <![CDATA[
        <p>Hi all,
</p>
<p>
I&#8217;d like to start a positive thread why the EIAS is GOOD. And to avoid any blahblah I can show you on a real project, why the EIAS is GOOD. I had posted this on CG talk, but since the ratio of information to bad mood is definately out of balance over there I&#8217;ll try it here again and hope for the better <img src="http://www.eitechnologygroup.com/images/smileys/wink.gif" width="19" height="19" alt="wink" style="border:0;" />
</p>
<p>
I have some work to show that I have recently done. The final product is a loop of the complete assembly rendered in 1080i as about 5500 full frames that where later interlaced into the final video. No lights in the scene, just one hdr. 
</p>
<p>
Images in full resolution of the final animation can be seen here:
</p>
<p>
<a href="http://www.eitechnologygroup.com/?URL=http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_1.jpg">http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_1.jpg</a>
<br />
<a href="http://www.eitechnologygroup.com/?URL=http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_2.jpg">http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_2.jpg</a>
<br />
<a href="http://www.eitechnologygroup.com/?URL=http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_3.jpg">http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_3.jpg</a>
<br />
<a href="http://www.eitechnologygroup.com/?URL=http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_4.jpg">http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_4.jpg</a>
</p>
<p>
I have made a benchmark to show off some statistics from the project. (see attached image here). 
</p>
<p>
The same image as LZW JPG can be seen here:
</p>
<p>
<a href="http://www.eitechnologygroup.com/?URL=http://www.jcm-animation.de/automotive/M156_GI/benchmark.jpg">http://www.jcm-animation.de/automotive/M156_GI/benchmark.jpg</a>
</p>
<p>
---------------------
</p>
<p>
I think this to be unbelievable for a $800 software. And that is why I say
</p>
<p>
EIAS is GOOD
</p>
<p>
Jens
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Texture mapping</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/forums/viewthread/699/" />      
      <id>tag:eitechnologygroup.com,2008:forums/viewthread/.699</id>
      <published>2008-07-13T01:02:09Z</published>
      <updated></updated>
      <author><name>d.rice</name></author>
      <content type="html">
      <![CDATA[
        <p>Hello, how are people texturing animals, people, etc.? If you purchase a model of an animal, say a cat and it may come with the bump, hair density and other maps. How do you apply these maps in EI? 
</p>
<p>
Your only material options are Flat, Spherical, Cylindrical, and Cubic.
</p>
<p>
Does this require another program for the texturing? Thanks. -dr
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>camera tracking</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/forums/viewthread/703/" />      
      <id>tag:eitechnologygroup.com,2008:forums/viewthread/.703</id>
      <published>2008-07-14T17:44:14Z</published>
      <updated></updated>
      <author><name>vic3d</name></author>
      <content type="html">
      <![CDATA[
        <p>What is the best way to track the movement of a real life camera on eias?&nbsp; is that what MoCon is for?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Texture for fur&#63;</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/forums/viewthread/701/" />      
      <id>tag:eitechnologygroup.com,2008:forums/viewthread/.701</id>
      <published>2008-07-13T17:15:05Z</published>
      <updated></updated>
      <author><name>d.rice</name></author>
      <content type="html">
      <![CDATA[
        <p>Hello, anyone have a good material recipe for fur? I have tried Placer Deposit and it&#8217;s working for what I need. Couldn&#8217;t find anything on PostForum or here. Any help would be appreciated. Thanks. -Derryl
</p>
      ]]>
      </content>
    </entry>


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