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    <title>EI Technology Group Forums</title>
    <link>http://www.eitechnologygroup.com/forums/</link>
    <description>EI Technology Group Forums</description>
    <dc:language>en</dc:language>
    <dc:rights>Copyright 2008</dc:rights>
    <dc:date>2008-08-28T06:12:42-06:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.pmachine.com/" />
    

    <item>
      <title>Sleek car metal look</title>
      <link>http://www.eitechnologygroup.com/forums/viewthread/777/</link>
      <guid>http://www.eitechnologygroup.com/forums/viewthread/777/#When:00:57:55Z</guid>
      <description>&lt;p&gt;Hi all… Sorry for double&#45;posting, I posted this in the shaders forum by mistake.
&lt;/p&gt;
&lt;p&gt;
Anyone good at reverse&#45;engineering renders?
&lt;/p&gt;
&lt;p&gt;
I have to do a car anim for an event, and am aiming for something along the lines of the enamel, metal flake look (pictured).&amp;nbsp; wondering if anyone has any tips, short of getting mforge (which sounds pretty complex for a short&#45;deadline job, please correct me if I’m wrong). As its animating it needs to be sizzle&#45;free too. Jens Moller has some nice renders in the GI seg of the gallery with a similar texture.... Jens if you’re out there, any pointers??
&lt;/p&gt;
&lt;p&gt;
Also this render has a nice sharp highlight which you wouldn’t get without using an extremely high&#45;res hdri file for the reflection &#45; I’m guessing its a plane or something used as a reflection object &#45; but if so how would you get the hdri&#45;style 100% white highlight? Even with a 100% luminant white plane my test render comes out with a grey highlight… would making it a lightplane help?
&lt;/p&gt;
&lt;p&gt;
Many thanks for any advice!
&lt;/p&gt;
&lt;p&gt;
Rory
&lt;/p&gt;</description>
      <dc:date>2008-08-26T00:57:55-06:00</dc:date>
    </item>

    <item>
      <title>Hardware Key Error: Key not plugged in #3</title>
      <link>http://www.eitechnologygroup.com/forums/viewthread/596/</link>
      <guid>http://www.eitechnologygroup.com/forums/viewthread/596/#When:06:54:28Z</guid>
      <description>&lt;p&gt;Mac PowerBook running OS X 10.5.x
&lt;br /&gt;
2GB ram
&lt;br /&gt;
Just installed 7.0 and 7.1 
&lt;br /&gt;
neither run past the Hardware key error: not plugged in #3.
&lt;br /&gt;
Dongle light is on.
&lt;br /&gt;
Deadline approaching
&lt;/p&gt;</description>
      <dc:date>2008-05-29T06:54:28-06:00</dc:date>
    </item>

    <item>
      <title>OUR miracle BORN 8&#45;18&#45;08 at 10:07 pm in Beverly Hills Ca  Kathyrn Hope Novasic</title>
      <link>http://www.eitechnologygroup.com/forums/viewthread/768/</link>
      <guid>http://www.eitechnologygroup.com/forums/viewthread/768/#When:15:56:48Z</guid>
      <description>&lt;p&gt;Ill get her on EI asap &lt;img src=&quot;http://www.eitechnologygroup.com/images/smileys/smile.gif&quot; width=&quot;19&quot; height=&quot;19&quot; alt=&quot;smile&quot; style=&quot;border:0;&quot; /&gt;.&amp;nbsp; This community and EI mean so much to me that I wanted to post this here. (she came 9 days early, but all is great!&amp;nbsp; Healthy and happy.&amp;nbsp; We are on cloud 9, 4 years of fertility attempts to have a child all over the country
&lt;br /&gt;
at 43yrs old, our last attempt (insurance) came through for us and now we are first time parents at 41 &amp;amp; 43yrs old.
&lt;/p&gt;</description>
      <dc:date>2008-08-20T15:56:48-06:00</dc:date>
    </item>

    <item>
      <title>Master Light not re&#45;sizing projection image&#8230; any suggestions&#63;</title>
      <link>http://www.eitechnologygroup.com/forums/viewthread/767/</link>
      <guid>http://www.eitechnologygroup.com/forums/viewthread/767/#When:18:21:19Z</guid>
      <description>&lt;p&gt;It seems master lights will not project an image correctly if the spotlight angle is set to anything but the 45˚ , the default.&amp;nbsp; The image stays proportionally the same size and the light around it either gets smaller or larger.&amp;nbsp; I&#8217;ve attached an image of the behavior.&amp;nbsp;  The top three light projections are unslaved lights, and you can see even changing the cone size the image sticks to the outer cone (default).&amp;nbsp; The bottom three are slaved to a master.&amp;nbsp; At 45˚ they appear correctly, but small as shown the image is cropped.
&lt;/p&gt;
&lt;p&gt;
I&#8217;ve posted the project file here  &lt;a href=&quot;http://www.eitechnologygroup.com/?URL=http%3A%2F%2Fwww.blackboxdesign.com%2FEIAS%2Fmasterlight.zip&quot;&gt;http://www.blackboxdesign.com/EIAS/masterlight.zip&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
Is there a way to get this to work?&amp;nbsp; I&#8217;m trying to make a whole bunch of down lights look more realistic, and I need the flexibility to adjust their light cone angle.
&lt;/p&gt;
&lt;p&gt;
Thanks,
&lt;br /&gt;
Yon
&lt;/p&gt;</description>
      <dc:date>2008-08-19T18:21:19-06:00</dc:date>
    </item>

    <item>
      <title>UV hell</title>
      <link>http://www.eitechnologygroup.com/forums/viewthread/648/</link>
      <guid>http://www.eitechnologygroup.com/forums/viewthread/648/#When:11:42:13Z</guid>
      <description>&lt;p&gt;I have been wrecking my brain over this one for a few day now and I am just not getting anywhere.. This is my first attempt at importing an obj. model with UV maps. I normally import with OBJ2FACT (v2.1), and I understand this is the way to do it whit UVs. I make sure EI is using UVs, then import the new FACT with UVs into EI (v7 on MacIntel). The geo and textures import but fail to show or render. I get solid colors or just plain black. I can see the textures in the individual groups, re&#45;import them, but they won&#8217;t even show in the preview window. I tried other pictures, jpeg, img and it works. I converted the images to no avail.
&lt;/p&gt;
&lt;p&gt;
Obviously I flipped the normals on the geometry&#8230; I normally model with SILO. I can import my model (it is a commercial model) in SILO where I can see the textures. But re&#45;saving the model leads to the same result, black&#8230; I never had success with the export to FAC, so I do the OBJ route through OBJ2FACT,  same thing.
&lt;/p&gt;
&lt;p&gt;
I have already built my environment and got it approved by the client, so I am reluctant to move the project to Maya or Houdini, (the other programe we use at our studio), I would like to stick to EI for this one. I did find very little relevant info on line, not much either on Silo&#8217;s web site about exporting models with UV maps and textures. Anyone has an idea of where to look for info or what may be the problem. I know there are so many variables, but it must be something simple that I overlooked, even though, I feel like I have turned all the stones.
&lt;/p&gt;
&lt;p&gt;
Christian
&lt;/p&gt;</description>
      <dc:date>2008-06-16T11:42:13-06:00</dc:date>
    </item>

    <item>
      <title>Skinning workflow question / possible bug report</title>
      <link>http://www.eitechnologygroup.com/forums/viewthread/760/</link>
      <guid>http://www.eitechnologygroup.com/forums/viewthread/760/#When:07:15:20Z</guid>
      <description>&lt;p&gt;Hello
&lt;br /&gt;
 
&lt;br /&gt;
1. Is there a simple way to replace a painted strength map for many bones by a new map? If not, there should be.
&lt;br /&gt;
 
&lt;br /&gt;
Now I have to Duplicate Paint the old map, Select Bones for the original map, Remove the original map, and Attach Bones to the replacement map. Is there a better workflow?
&lt;br /&gt;
 
&lt;br /&gt;
2. Another glitch: The Skin Editor values (Weight Min, Falloff, Bone Max) are lost when I detach a skin. So I have to enter the same values again and again when I detach/bind the same skin&#8212;really annoying. The skin should retain these values.
&lt;br /&gt;
 
&lt;br /&gt;
3. On the other hand, the strength maps survive when I detach a skin. The bones of the detached skin retain their map reference, which now points to a map on an unbound skin. This state seems to make Animator unstable. I get a lot of crashes in this situation, whenever I rename any object in the scene. The crash is always caused by
&lt;br /&gt;
DFWDialogEffector::InterfaceBoneStrengthListRename().
&lt;br /&gt;
The same operation usually works when I restart Animator.
&lt;br /&gt;
 
&lt;br /&gt;
Animator 7, OSX 10.4.11, iMac G5.
&lt;/p&gt;</description>
      <dc:date>2008-08-16T07:15:20-06:00</dc:date>
    </item>

    <item>
      <title>APass</title>
      <link>http://www.eitechnologygroup.com/forums/viewthread/530/</link>
      <guid>http://www.eitechnologygroup.com/forums/viewthread/530/#When:03:59:42Z</guid>
      <description>&lt;p&gt;Just a quicky, there&#8217;s me with a fully textured up building wanting to do a GI&#8217;d white model render for assessment purposes (ie the purity of 3D form as a white model). So in the past I&#8217;d set a material up to b e pure white and link all the objects to it and render. This of course gets rid of any pre&#45;linked textures.
&lt;/p&gt;
&lt;p&gt;
I see Apass arrive on the scene and think &#45; aha &#45; I could use that to do the same thing but without killing my texture links.
&lt;/p&gt;
&lt;p&gt;
But I can&#8217;t get it to work in the way I think  it should. As I understand you use it as a projection map in the camera of your choice set it to apply to all (luminance channel default) and hey presto.
&lt;/p&gt;
&lt;p&gt;
But I&#8217;m not getting the &#8216;hey presto&#8217; bit.
&lt;/p&gt;
&lt;p&gt;
I&#8217;m using 7.0.1 and the shader says it works in 6.5 &#45; am I being dull in not doing this a different way in 7.0.1 ?
&lt;/p&gt;
&lt;p&gt;
Head hurts this morning otherwise I&#8217;d spend a bit trying to work it out myself.
&lt;/p&gt;
&lt;p&gt;
Appreciate any thoughts.
&lt;/p&gt;
&lt;p&gt;
James
&lt;/p&gt;</description>
      <dc:date>2008-04-08T03:59:42-06:00</dc:date>
    </item>

    <item>
      <title>bones not drawing right</title>
      <link>http://www.eitechnologygroup.com/forums/viewthread/763/</link>
      <guid>http://www.eitechnologygroup.com/forums/viewthread/763/#When:16:03:10Z</guid>
      <description>&lt;p&gt;this is weird, when i go to draw some bones to a project, they just draw as a single line. when you click there&#8217;s no crosshair or anything&#8230;
&lt;/p&gt;
&lt;p&gt;
tried an empty project, looked through the preferences, restarted, nothing works&#8230;
&lt;/p&gt;
&lt;p&gt;
anyone know what is causing this and the solution?
&lt;/p&gt;
&lt;p&gt;
thanks&#8230;
&lt;/p&gt;</description>
      <dc:date>2008-08-16T16:03:10-06:00</dc:date>
    </item>

    <item>
      <title>Camera mapping issues.</title>
      <link>http://www.eitechnologygroup.com/forums/viewthread/541/</link>
      <guid>http://www.eitechnologygroup.com/forums/viewthread/541/#When:10:21:47Z</guid>
      <description>&lt;p&gt;I&#8217;ve been having a discussion over at cgsociety about some camera mapping wierdness that I&#8217;m experiencing.&amp;nbsp; Basically applying a map to the luminance channel only causes the object to render black and white, apply both luminance and diffuse causes some kind of wierd gamma issue.&amp;nbsp; Same symptoms in v7 and v6.5.&amp;nbsp; The thread on cgsociety with examples can be found here:
&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://www.eitechnologygroup.com/?URL=http%3A%2F%2Fforums.cgsociety.org%2Fshowthread.php%3Ff%3D186%26t%3D609137&quot;&gt;http://forums.cgsociety.org/showthread.php?f=186&amp;amp;t=609137&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
Matt, can you shed some light on what might be going on?
&lt;/p&gt;
&lt;p&gt;
Thanks,
&lt;/p&gt;
&lt;p&gt;
Al
&lt;/p&gt;</description>
      <dc:date>2008-04-15T10:21:47-06:00</dc:date>
    </item>

    <item>
      <title>Notes on Renderama 7.0.1</title>
      <link>http://www.eitechnologygroup.com/forums/viewthread/477/</link>
      <guid>http://www.eitechnologygroup.com/forums/viewthread/477/#When:02:41:21Z</guid>
      <description>&lt;p&gt;Hi all,
&lt;/p&gt;
&lt;p&gt;
I just wanted to share a few temporary fixes for some regular crashes several of us have been experiencing.
&lt;/p&gt;
&lt;p&gt;
Crash 1:
&lt;br /&gt;
RAYT errors in Camera, however if you launch the exact same render again, it works. This error appears if you have RAM in Camera set very high.
&lt;br /&gt;
Solution: Lower the RAM allocation to Camera to 1750MB.
&lt;/p&gt;
&lt;p&gt;
Crash 2:
&lt;br /&gt;
Camera unexpectedly quitting. Camera will quit and the crash report lists the thread that crashed it as &#8216;com.apple.QD&#8217; (Apple quickdraw). This occurs only on very long renders (45mins plus).
&lt;br /&gt;
Solution: Close the Camera window when Camera opens.
&lt;/p&gt;
&lt;p&gt;
Crash 3:
&lt;br /&gt;
Renderama not connecting consistently with slaves.
&lt;br /&gt;
Solution: Turn off the Apple Firewall (in System Prefs) on ALL machines.
&lt;/p&gt;
&lt;p&gt;
Crash 4:
&lt;br /&gt;
Camera does not always launch when it receives a .ccn (via Renderama).
&lt;br /&gt;
Solution 1: Restart
&lt;br /&gt;
Solution 2: Manually start the Camera app in the slave, it will then work perfectly for the duration of the job.
&lt;/p&gt;
&lt;p&gt;
Hope this helps someone,
&lt;br /&gt;
Ian
&lt;/p&gt;</description>
      <dc:date>2008-03-03T02:41:21-06:00</dc:date>
    </item>

    
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