Dave - 05 May 2008 03:04 PM
Zdorovo Igors.
I see a major point of differentiation for your Paralumino plugs when compared with what we expect in Tesla.
Trestle, Swage, etc. geometry can all be animated and dynamically altered. These are tools not just for modeling, but for animating...i.e Motion graphics. Plus the “stacking” modeling paradigm gives tremendous flexibility for creation and experimentation. Most hard body modelers simply do not have the same level of “interactivity” when modeling. This provides a very different and powerful workflow...........................................
The point is… not all extruders are equal. Nor are bevelers, or lofters. Each has it’s strengths and limitations. Your plugins offer some things that ARE NOT AVALABLE ANYWHERE ELSE!
I hope that’s clear for you. You and Brian have created something powerful and unique and those products should be developed further.... even if I never see “pseudo beveler”
(or maybe that can be part of Paralumino modeling plugins v3
)
Dave
I agree with Dave 100%.
Plz don’t let the EI down.
Igors are wonderful programmers and their UI approach is unique.
Also dynamically transformable models are a vital need for morgraphics.
It is still a surprise for my why EITG is thinking abt it...............!!!
External model- applications are not a positive approach for a professional animation application.
EI has amazing quality and great rendering speed.
The lacking is poor supports, limited built-in plug-ins and no built-in modeler.
The unfortunate thing is even existing third party vendors are disappearing.
For the past 2 months I am contacting one problem Blair, for a Dante problem
No answer from him....
The bottom line is ............EITG should provide all facilities...(built-in modeler, animator, camera) ....with higher price...as advance option..we dont mind buying...otherwise also we are already investing same amount buying various plug-ins.
I agree with