Hi all,
Time for another EI Freebe. This very simple shader uses GI to create fast, occlusion aware blurred reflections based on your Sky Map.
RN.shd is available for Mac (65 and 66) and PC
Read the readme!!
http://homepage.mac.com/cake_or_death/RN.sitx
Regular GI render: http://homepage.mac.com/cake_or_death/RN/prim1.jpg
Reflection GI render: http://homepage.mac.com/cake_or_death/RN/prim2.jpg
Comped: http://homepage.mac.com/cake_or_death/RN/primfin.jpg
Regular GI render with RT reflections: http://homepage.mac.com/cake_or_death/RN/car1.jpg
Reflection GI render: http://homepage.mac.com/cake_or_death/RN/car2.jpg
Comped: http://homepage.mac.com/cake_or_death/RN/carfin.jpg
Tip1: You can get some very interesting effects by playing with the GI cone angle.
Tip2: Try high GI Sky Light intensities and high bump settings for a ‘blown out’ look.
Tip3: Try using an RN pass instead of specular for you highlight on metallic objects.
Enjoy,
Ian