Dave,
Thanks for try this out.
I think that checker size is a bit big. If you look at the evermotion ‘amber’ preview, you can actually see where the black or white tiles pull through.
Of course in your preview you get a really nice reflection of the checker pattern. Maybe if it was half as big? So four checkers per grid unit, as opposes to the single. I see that the checker pattern could mess with your hue/shade pattern. I think the way you made the color wheel with a frame could work for the shade pattern, as a bar at the bottom.
Does the color wheel go all the way around? You had a version where it did, and I thought that was very clever, to see color shift through the material.
Finally, I preferred the oblique view, as opposed to the axial view. That may amount to nothing more than not favoring Beaux Arts symmetry. There is of course the chance that repetitive shaders will reveal some weird anomaly in an axial view, that won’t occur at any other angle. I know, I know, I’ll take it up with my councilor.
Ok, a few other points.
What are your thoughts on using GI in the preview rendering. Some of my test rendering are taking a long time, and that has to do with transparency and GI. Does GI gain us anything?
It seems like the master material should be named ‘your material here’ or something to that effect. I’m sure that read me will make it clear.
I think it’s all looking great, and it’s coming together.
Yon