I got such a quick response to my last query that I am coming-up with another one that has been bugging me for a while. The shading in the drawing windows, the 3 orthographic and camera views are often shading the geometry with reversed normals (in Gouraud, Phong or flat shading mode), making it sometimes quite difficult to work. I can’t find a way to change it. Is there a set-up I am overlooking?
Christian