James,
I particularly like the the way you composed the indoor shot, very dynamic. Where did you find the people models? Congratulations on making them look naturally placed.
Yon
Beautiful images James! I really love the stairs, one large flight straight to the top with seemingly no support giving it a light and airy feeling. Bunching the people together make it for a more natural look. Nice renders.
Edit: Yon already told about people naturally placed… Sorry, next time I’ll read the comments before I post mine…
The people are a set from Lowpolygon3d.com bought as FBX so there was a minimal of tweaking to get them into EI. But they are low polygon so they’re pretty ugly close up !
The render set up for this was 3000x2250 pixel render, GI with adaptive skymap, 800 rays, one bounce, 32x32 sampling grid, adaptive AA set to 8x8 (including sampling grid). Took a while to render mind and I know it could have been done quicker using other techniques.
I had been battling with the skymap as I wanted the colour it had coming through the cafe space at the end - on early test renders with low ray count it looked really dramatic but very noisy and it took a while to get that set up with the right feel but not the noise.
cool ! I was concerned that they didn’t look real enough but in personally If I can get 3D entities into a project and make them work I always will - gives you much greater freedom in buggering about with your camera position and not worrying about having to reposition/shadow etc in pshop.
I’ve always been envious of those with RPC access as I think for architectural work they give you the best of both worlds - I know this can be done with XPressionist but haven’t had the time to look for the necessary 2D pics from every angle resources I’d need to set it up.
James,
It seems like your exterior image above should be in the gallery too. Nice job.
Got3D (and others) also has a group of alpha masked video people. These are fairly easily made usable for EIAS. Once made into a movie (they come as numbered stills) you just put them on a card that looks at your camera. You can also have a second version of the movie look at your key light (shadow mode only) to get the shadow to somewhat make sense.
I far prefer the look you get with 3d models, as the lighting matches the scene. But sometimes the ‘card’ people look better.
I wonder if Encage would help at all when the lowpoly people get too close to the camera? I’ll have to test it with the ones I have.
Encage DOES help with low-poly people close up, I have done this in my recent animation. As for the extra external shot James, it’s again very nice work, left foreground looks like a set from classic star-trek
Ian,
Do you know if there is a way around the distortion you can see in her belt? The belt is of course just an image map on a flat back. This little hiccup seems to occur on most all of the AXYZ models.
Ian,
I’ll try that out after some park time with the kid.
Where would I adjust angle tolerance with Encage. I just see radius, which I understood to be EI units not degrees. I’ll try the two SDS methods again and see if that changes any thing.