I’ll have to print this out and spend some serious time pondering. Pretty nice list of features, especially considering that they are all work flow and interface related.
Also, this points system has this happy-cheesy EIAS Bingo feel This is fun .
I see that a few utility brownies are being implemented as plug-ins. I hope they tolerate being put into a subfolder, so appearing as submenu items: as long as the slave cameras’ sockets and shaders folders are flat, it doesn’t seem to matter that one hierarchizes Animator’s. If the Remote Folders widget gets approved, it could be interesting that EITG gets advantage of that and produces some convenient subfolders (say, a Layer Shaders one, a LW shaders one, an Utility Sockets one, etc.) for the basic EIAS installation.
I find a bit puzzling that there is no mention of mousewheel support for the Project window (where it is most needed, really). Could there be any fundamental difficulty supporting mousewheeling in Animator?
Ian i might suggest the need of an instancer big time.Having to replicate the same motion for the same flower in say 20 buds it is a pain in the brain.
Might these radal tool do the trick, CJ berg plug is paramoun. If it could work with bones so you could make with a single controller move several Ik controllers or bones.
Ian i might suggest the need of an instancer big time.Having to replicate the same motion for the same flower in say 20 buds it is a pain in the brain.
Might these radal tool do the trick, CJ berg plug is paramoun. If it could work with bones so you could make with a single controller move several Ik controllers or bones.
This is available now with the Proxy plug-in
This supports basic animated proxies. Not sure about bones, though.
Hmmmm.. surely there must have been a suggestion for “Save Animator Window Layout” in those widgets…
No?
Yes, this was definitely on the master list but it did not make the “short list” for public voting this go-round.
If this feature is really important/popular maybe we can consider it for a future Userpack update.
There was much more interest on enhancing Renderama and saving window positions of the various Slave and Camera windows to make monitoring those 8-core animation renders “more better”. I know I am always dragging those windows around so I can see all the cameras rendering in my virtual workspace #2.
I’d like to echo Brian’s mention of “Save Animator Window Layout”.
Every time I open Animator, I need to fiddle with window placement.
I tried the save project file (an empty project file with my preferred window placement) as ‘Stationary Pad’ on my Mac, in the past. But somehow it’s inconvenient to have to keep locating the template file, especially when I am creating multiple projects at the same time.
Hi Dave i think i know what the proxy do, i dont think it works with bones. But any how i will still need to do a lot of replicates of the same animation , it seems when you duplicate an animation in Animator things get out of control. for example bones loosing data. Deformers having to re-parent again,etc.
The ideal is to have some sort of Instancer as CJ did back in the days but more polished.But having a Proxy means to duplicate these surfaces by hand is the same thing rquiring less memory i am not doing thousand cars and trees but i do want to save time in animating one by one evry deformation that i do. Imagine you have 20 buds in a flower and you want them to add some type off deformer(eg bones) you are not gonna do the 20 buds just do one and the others can have the same animation, they can be animated with an offset depending on the input of the user.
A couple of very nice feature requests there, unfortunately none of them made it into this user-pack, so, if you want to discuss them more, please start a new thread for them. Let’s keep this thread for features that are actually in this user pack. One step at a time .
>>“Reveal in Finder” (new menu option)
Select a texture in the Material window and you can reveal it in the Finder.<<
More about this feature.
For texture - texture file will be revealed in Finder
For shader/plug-in - .shd or .plm file respectively
For model - FACT file
For group - model item is selected in Project Window
It’s enough often need to know exactly “where is my file(s)?”, now there is no such ability