Hi folks,
I am requesting the instance plug in which CJ programmed for the use of EI community and its associates.
Is already developed it just needs to be enhanced a bit more.
Why?… well complex animations like the next bellow.
This is easy from a point of view but to recreate it requires time patience and a lot of caffeine.
Thanks Edgard.
The animation has a petal with a bounch of bones for a soft bending for each petal. Than after i did got the movement that i liked i just simple duplicate as a many as i wanted to, but for my surprise i had to BindSkin them again and redo the whole work for each petal.
Each IK is constrained (Position-Modify Y) to a sphere, so it has only one channel that controls the IK chain.
Now i want to duplicate the same flower 5 times. And so for… is very archaic in my opinion. Just to get the shapes correct into EIAS was a big pain. Because there is no way to texture any non planar shape, so i had to do it throug UV using FBX , but these is why of my request it seems reasonable or if you guys can tell me a short cut will be nice.
Thanks