Log In | Register | Contact | Search


Forum Home  >  Electric Image Animation System  >  Plugins Forum  >  Thread
Search      Advanced Search
   
2 of 2
2
Question about Proxy
Posted: 18 August 2008 09:45 AM   [ Ignore ]   [ # 16 ]  
Jr. Member
RankRank
Total Posts:  36
Joined  2007-03-27

Edgard, what’s your heaviest model in that scene and how large is it?  Your showing 2.4 million polys in your screenshot but I’m having difficulty seeing what’s taking up so many polys as the shot doesn’t appear that complex.  Can you elaborate or post a wireframe or something?  Maybe you can optimize your models a bit.  Are your models coming from C4d?

I do have placer so if I can understand what’s in your scene a little better I can give you a bit more direction on if placer would help or not.

Profile
 
 
Posted: 18 August 2008 03:12 PM   [ Ignore ]   [ # 17 ]  
Sr. Member
Avatar
RankRankRankRank
Total Posts:  306
Joined  2007-03-08

Hey people,
Ok lets me start by sharing with you a setup that Yhloon and Richard Joly share with me.For the Apass setup.

Yon, the Limit region works perfect. You might check your PRIMARY RAYS which were causing,in my case, the noise you were talking about, i tried 30 rays and the shadows came out noisy .
When i pumped my PRIMARY RAYS to 60 it was making a lot better for my image. I donot know for Animations if i am gonna have problems there since this is intended for animation.

Hi Al,
Yes i am modeling in C4D , for the smoothing i am living the hypernurbs at 1.

BiINGO i just found out why it came with too much subdivisions. I was parenting my object to a Hypernurbs.

Everyone that uses C4D as a modeler ¨STAY AWAY FROM HYPERNURBS AND EIAS¨, unless off course you have a lot of memory RAM.
But instead i subdivided the geometry without parenting my surface to a Hypernurbs(which is an incredible smoothing tool) but it can eat up your entire RAM when working with EIAS.

So my flower was 26.000 polys for earch petal.
Now is 1600 polys !!!!!!!!!!! smile wonderful now i can have fun again.

Thanks ,
Edgard

Image Attachments
bingo.jpg
Profile
 
 
Posted: 18 August 2008 03:40 PM   [ Ignore ]   [ # 18 ]  
Jr. Member
RankRank
Total Posts:  36
Joined  2007-03-27

Glad to hear that you think you’ve figured it out.  Post if you have additional issues, I’m happy to try and help.

Al

Profile
 
 
Posted: 18 August 2008 04:16 PM   [ Ignore ]   [ # 19 ]  
Sr. Member
Avatar
RankRankRankRank
Total Posts:  306
Joined  2007-03-08

Hi AL,

Yes i think i did why you asked? smile

I mean in the poly count is the prove that at least i got the polycount by far lower than my previous attempt.
ANother question that you asked. Say i have 2000 clones , i got to mapped one of them.
Than i go to Create Master from the clone that i have textured.

I tryed to texture all of them with a Master Material. but no i have to uncheck the LIVE MATERIAL box,
and go each clone object and hit UPDATE FROM MASTER. Is there any easier wrokflow? And how much Placer consumes with 3GB of RAM?
Thanks AL,

Edgard

Profile
 
 
Posted: 18 August 2008 04:22 PM   [ Ignore ]   [ # 20 ]  
Sr. Member
Avatar
RankRankRankRank
Total Posts:  373
Joined  2007-03-12

Edgard,
glad you figured out as well.  Maybe I don’t know what you mean by ‘limit region.’ But don’t worry, I’m not having a problem with it.  wink

On primary rays and animation you may need to bump up the number a lot, so the noise doesn’t jump around.  Make sure secondary rays are off, as you have no reflection or refraction.

Yon

 Signature 

http://www.BlackBoxDesign.com

Profile
 
 
Posted: 18 August 2008 04:32 PM   [ Ignore ]   [ # 21 ]  
Sr. Member
Avatar
RankRankRankRank
Total Posts:  306
Joined  2007-03-08

Hi Yon.
Opps , my mistake i guess it was Distance Limit under the sky color on the GI window.

Oh thanks so bump the Promary rays for animation yeah i was thinking abut that, should the Sampling Area be bumped as well?

Thanks,

Edgard

Profile
 
 
Posted: 18 August 2008 04:41 PM   [ Ignore ]   [ # 22 ]  
Sr. Member
Avatar
RankRankRankRank
Total Posts:  373
Joined  2007-03-12

Edgard,
The sampling area may actually be better larger, as it produces softer results.  Dave has posted a bit on this, and has done extensive tests for animations with GI.  You should search for his posts.  Sometimes you’ll need a number greater that 400 for primary.  GI seams to behave better if the objects are texture mapped.  You may try putting a diffuse map with a bit of noise in it to help the system, if you encounter problems when animating.  Not so much noise that you see it, but enough that the GI system does.

Yon

 Signature 

http://www.BlackBoxDesign.com

Profile
 
 
Posted: 18 August 2008 05:14 PM   [ Ignore ]   [ # 23 ]  
Sr. Member
Avatar
RankRankRankRank
Total Posts:  306
Joined  2007-03-08

Hi Yon,
Thanks for the tip, but now that you have mentioned it i did notice some noise when i look at my image from across the room or on the side , at first you dont really noticed but form the side or top you can see it ,. So i should bumped the Primary Rays and the Sampling Area ok, thanks.
Yeah i know ,´cause you told me, that the secondary rays are for reflections and refractions. And they take a lot of memory also.

Edgard

Profile
 
 
Posted: 20 August 2008 01:22 AM   [ Ignore ]   [ # 24 ]  
Sr. Member
Avatar
RankRankRankRank
Total Posts:  306
Joined  2007-03-08

Sadly but true , i had to do it with C4D, it is going very slow but doesnt run of out memory. Iwanted to do it with EI for various reasons but i am bit disappointed after all the hard work i had to do it with the tool that best suits the job.

Hope i can keep doing some more elements in these video clip , but these one really hurt, after all the effort and questioning , gee. And still havent get any response about Placer Deposit , is incredible.

Thanks Yon and Ian for the tips.

Profile
 
 
   
2 of 2
2