Snapping to individual vertices is currently impossible for EI.
However, we do have the pivot point, object centers, and the edges, faces, and corners of bounding boxes.
Would a snapping system to snap object centers, and bounding box face centers, edge centers, and edge points be of use?
For instance, make a null, and then snap the null to the face center of the lower bounding box (i.e. the bottom) of an object, for building up tricky hierarchies?
Snap Bones (which are just two linked nulls with influence and a special icon in the viewports) to each other or to nulls?
Should a rudimentary snapping system be worth adding as a feature?