Hi, Dominic
At least in first view your prob looks quite standard in 3D - simply you need to increase AA settings. There are 3 popups in Anti-Alias Tab (Render Dialog)
- “Anti-Alias Level”. It defines how many “sub-pixels” should be generated for each “final” (screen) pixel. The default 4x4 means 16. So if, for example, you render an image 640x480, really an image (640*4)x(480*4) is rendered, then “sub-pixels” are mixed together to produce a final 640x480 image. This setting is global.
- “Sampling level”. It’s a bit tricky, not a secret, but we aren’t sure we need to burden you with long tech explanations. Said shortly this popup defines how many “sub-pixels” should be really calculated (or otherwise - copied) to produce a “final pixel”. With high polygons density (like details in your example) every sub-pixel is calculated anyway regardless “Sampling level” value, so in your scene it looks not a prob. Note that “sampling level” can be overriden by same setting in Group Dialog.
- Anti-Aliasing. This popup defines how “sub-pixels” should be mixed together. “Adaptive” creates more sharp/contrast result.
Summary: first off set “Anti-Alias Level” to 8x8 and see. Then see difference between “Oversample” and “Adaptive” modes. Camera is a very suitable/responsible engine for tasks like this one. Good luck