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Rodeo gravity falls thru floor
Posted: 20 May 2008 08:07 PM   [ Ignore ]  
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Hi All,

I had some pretty nice results with RODEO tests when it was the Beta version.

Now with 7.0.1 I am trying some more of these…

I set up a “target” ball and a “cue” ball.  Cue ball rotates and rolls toward target ball,
as planned, but after the “solve” the target ball instantly falls right through the floor
(due to -9.81 gravity).

Why isn’t the floor (a cube created using ubershape) stopping it from disappearing
into oblivion?

All the sizes and densities are reasonable and normal.  I think friction is normal.

Somewhat confused…

Rich

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Posted: 20 May 2008 08:23 PM   [ Ignore ]   [ # 1 ]  
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First thing I’d do is try it using a plane NOT made with an ubershape. Just to see if it is because Ubershape is creating a single-sided plane or to see if there is some issue between the two plug-ins.

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Matt Hoffman
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Posted: 21 May 2008 08:05 AM   [ Ignore ]   [ # 2 ]  
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or use a cube instead of a plane....

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Posted: 21 May 2008 08:18 AM   [ Ignore ]   [ # 3 ]  
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This is getting bizarre.

This is my system:  G5 dual 2G, 3.5 G RAM, OS 10.4.11, EIAS 7.0.1

This is what’s happening:  I set up a SIMPLE movement of one ball rolling into another ball.
The ground plane is a flat cube exported from FZ.  When I “solve”, both balls simply “fall” through
the ground plane due to gravity. 

Sizes and densities are about the size and weight of large marbles (cherry wood).  Everything else
is left on default.

Then I delete the RODEO plugin, and the animation doesn’t revert to the simple rolling.
Now the balls just fall through the ground plane, with or without RODEO, and the animation is
neither implicit nor explicit but some kind of fragment of a path… and I can’t clear the animation frames.

This seems very quirky.  I remember getting much better results with the RODEO Beta.

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Posted: 21 May 2008 08:54 AM   [ Ignore ]   [ # 4 ]  
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Firstly, is the ground cube added to Rodeo and enabled ?

Secondly, you can clear the animation by going to frame 1 and disabling animation. Rodeo animation will be saved after you delete the plug-in and this is a gooooooood thing in my opinion. If I remember correctly, it’s like XP in that it writes custom frames for each movement, not paths.

Thirdly, increase the number of min/max subframes to try to ‘catch’ the moment when the balls pass through the cube.

Best,
Ian

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Ian Waters
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Posted: 21 May 2008 08:55 AM   [ Ignore ]   [ # 5 ]  
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If that fails, post the project and I’ll take a look at it…

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Ian Waters
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Posted: 21 May 2008 08:58 AM   [ Ignore ]   [ # 6 ]  
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Rodeo 7 is quite stable, check with Ramjac if you have the latest version. If you want, send me the project, I’ll have a look at it.

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Posted: 21 May 2008 09:53 AM   [ Ignore ]   [ # 7 ]  
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Thanks Ian and Richard…

Yes, I had forgotten by turning off the green arrow gets rid of animation.

I don’t know how to deliver files other than FTP… would that be cool?  I could post
the location, user, and pw…

I’ll be obsessed w this all day otherwise!

Richard

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Posted: 21 May 2008 09:57 AM   [ Ignore ]   [ # 8 ]  
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By FTP is fine..

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Ian Waters
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Posted: 21 May 2008 10:00 AM   [ Ignore ]   [ # 9 ]  
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FTP is good. The project is probably very small, maybe you can compress it and use email? Whatever suits you.

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Posted: 21 May 2008 10:18 AM   [ Ignore ]   [ # 10 ]  
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Thanks so much!  I appreciate it.  Just trying to de-ignorantize myself… Richard

ftp:  chenarch.com

user:  test_files

pw:  testing123

folder:  test_rodeo

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Posted: 21 May 2008 11:39 AM   [ Ignore ]   [ # 11 ]  
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The balls do not fall through the table… They fall with the table.
Locking the table group will not stop Rodeo to make it fall with gravity, unchecking the animation triangle will.

Your child balls do not have to be animated nor included in Rodeo calculation, they will follow the parent.
Having a ball “inside” the other will probably “confuse” Rodeo.

Start with that, keep us posted. I included a similar setup with ubershapes that works fine, check it out.

http://www.rdn.qc.ca/eias/Rodeo_Balls.mov
http://www.rdn.qc.ca/eias/Rodeo_Balls_Project.prj

You will see I use a cube to hit the cue ball because the cylinder had a tendency to “pierce” the cue ball and grab it.
Upping the minimum subframes made it better. It was however more simple to use the cube to hit the ball.

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Posted: 21 May 2008 11:42 AM   [ Ignore ]   [ # 12 ]  
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Richard,

Thank you… this is very helpful… I will re-work this and keep going.  Thanks for the
“instant tutorial” !!

Best regards,

Richard

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Posted: 21 May 2008 12:06 PM   [ Ignore ]   [ # 13 ]  
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Ian, can you tell Rodeo to “continue” the movement you started in Animator? I never got it. I’m sure I’m missing something.

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Posted: 21 May 2008 01:55 PM   [ Ignore ]   [ # 14 ]  
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Hey Richard,

Why you dont test Mouse Tracker to move wood stick?
Parent the stick in a null (to constrain in one axis), rotate the null to achieve the correct angle with the table, enable the stick animation and record the motion with Mouse tracker..
smile

Thanksss

Tomas

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Posted: 22 May 2008 07:50 AM   [ Ignore ]   [ # 15 ]  
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Hi Tomas,

Very interesting suggestion… I had to find out what Mouse Tracker was!  Now I know. 

The Tutorial with the cue stick is Richard Joly’s.  He was helping me w getting RODEO
to work.

Richard’s Tutorial works perfectly on my computer, but when I try to recreate it, all I get
are balls that just sit there or fall due to gravity!!  I must be missing something…

Thanks all,

Richard

PS:  Tomas, you don’t look like a Newbie?  ; )

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