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Camera motion, from EIAS to AE.
Posted: 24 May 2008 07:19 AM   [ Ignore ]  
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Hello, I’m trying to take the camera from EIAS to AE, via Mocon V3.5.5, but can not find any tutorial explaining how to use these scripts.

http://www.3dmation.com/mocon/forum/

the forum has been completely flooded with pornography and can not find any information.

Please could someone tell me how to make this process? or where to find information?

Cheers
Diego.

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Posted: 24 May 2008 07:27 AM   [ Ignore ]   [ # 1 ]  
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The 7.0 DVD contains the mocon folder with the documentation.

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Matt Hoffman
Development and Support
EI Technology Group, LLC.

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Posted: 24 May 2008 07:46 AM   [ Ignore ]   [ # 2 ]  
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Hi Diego you might find this link useful. Does the script accept Null animation that way you could animate the camera with more freedom.Maybe the OBM object import might work for the various nulls you might have moving your camera around.

http://3dmation.com/ei_obm_to_ae.html

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Posted: 24 May 2008 08:08 AM   [ Ignore ]   [ # 3 ]  
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Thank you very much for your reply as quickly and useful,

Very good information about Mocon in the 7.0 DVD,

There is a read_me .rtf to about EIAS to Nuke also in the DVD 7.0

Good tutorial EI OBM to After Effects, now is clear.

Cheers
Diego

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Posted: 24 May 2008 08:54 AM   [ Ignore ]   [ # 4 ]  
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That will be a good step to promote the next version of EI.  Camera Export to Maya,Nuke,Syntheyes,After Effects. Now days everything is post-production.  So another recommendation for EITG. Is there a motion tracking saystem implemented in Animator,not as strong as Syntheyes or pFtrack but lets say like a pFhoe for basic 3d tracking?

In the video tutorials there is a Motion Tracking done with COMMOTION does this software still alive?

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Posted: 24 May 2008 09:28 AM   [ Ignore ]   [ # 5 ]  
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There is a MachMove in the Animator’s Camera , it is 2-d but it works very well.

Diego

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Posted: 24 May 2008 09:33 AM   [ Ignore ]   [ # 6 ]  
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what? a 2d match move in a 3d app, never seen something like these before.
But thanks for the info i will check on this

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