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Normal shading in drawing view.
Posted: 26 May 2008 02:12 PM   [ Ignore ]  
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I got such a quick response to my last query that I am coming-up with another one that has been bugging me for a while. The shading in the drawing windows, the 3 orthographic and camera views are often shading the geometry with reversed normals (in Gouraud, Phong or flat shading mode), making it sometimes quite difficult to work. I can’t find a way to change it. Is there a set-up I am overlooking?

Christian

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Posted: 26 May 2008 02:38 PM   [ Ignore ]   [ # 1 ]  
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If you click on the ball at the lower left of each window, you get different preview options.  Try un-clicking ‘cull back faces’.  If that doesn’t work, try switching the preview engine (usually hardware is best).  You can also try setting to something other than phong, though phong should be the fastest.

All of these settings are in the animator preferences, so you can standardize it for future projects.

I seem to recall there was another thing to look at… and of course I don’t recall.

Yon

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Posted: 26 May 2008 04:12 PM   [ Ignore ]   [ # 2 ]  
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another thing that helps shading errors is setting the perspective clip to 1 scene unit or higher (larger numbers). this is in the preferences under the grid and scale tab…

thanks to Ian for posting that...(i think it was him...)

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Posted: 27 May 2008 01:11 AM   [ Ignore ]   [ # 3 ]  
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And of course you can reverse the normals of a group by double clicking on it and going to the ‘shading tab’. The option is in there.

Hope that helps,
Ian

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Ian Waters
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Posted: 27 May 2008 02:17 PM   [ Ignore ]   [ # 4 ]  
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Thanks everyone, It’s working better. It seems to have something to do with the file conversion to FACT format. Some geometry does it , some doesn’t. Un clicking “cull back faces” helped. Inverting the normals of the object, did it. The geo shaded properly on rendering, which led me to believe that the normals were o.k. Usually reversing the normals would have an impact on the rendered files, not in this case. I’ll keep that in mind next time.

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