Edgar,
I got it to work but i dont understand why would you use a Sky Map reflection?
If you use 100% black text there is no color and no luminance so, no reflection. In this case, RT reflection will use the background color or the Reflection Sky map to show the reflection. I guess this is where it picks up the “light” to show it.
Your map looks very sharp, what is the trick here mine looks like the premultiply is bothering some how. I do not know could possibly be wrong.
Your bands and text are probably on a white background. You see the antialiasing…
My bands and text are in Alpha only, it cuts out in the color mass. I also use Adaptive antialiasing in EI (150-200)
...what about if you want to use another Sky Map for another reflection if needed one, how do you control which sky map to affect the objects reflection if you have multiple Sky Reflection Maps?
I don’t get that one. Why use multiples Sky maps? The reflection Sky map is the image RT will use when nothing else is there. In the teapots image, the top and left one have a different local group Reflection map; the right one has none so RT uses the Reflection Sky map. For me, this image does not make sense.