Log In | Register | Contact | Search


Forum Home  >  Electric Image Animation System  >  EIAS General Forum  >  Thread
Search      Advanced Search
   
3 of 3
3
EI v8—gimme some dirt!
Posted: 05 June 2008 07:10 AM   [ Ignore ]   [ # 31 ]  
Sr. Member
Avatar
RankRankRankRank
Total Posts:  306
Joined  2007-03-08

Hi Ian. I think you are one of the greatest ever to give advise in the history of EI.
I have seen your architectural work is incredible that job you did for the newspaper ad that aong talks for you, i do own a copy of the gnomon video you are taking about , it doesnt show much just goes through some basic steps , i was shocked. smile i mean you have to be kidding me is that the end.

But i am trying to teach my self again. I havent got a copy of your Dimensionalized but i took a sneak preview , and the difference form the preview is that you include more elements.I donot know about how far you went into animating the camera.

EI your video tutorials are great source but i need more ins and outs my experience with EI is very limited by the things that worked for me . So now for me to be able to understand the software i will do a redo of the manual and provide with each copy of EI video tutorials.
WHen i said the workflow is slow i am referring to the many snapshots you have to take for previewing your textures. All i need is to see EI in action with a whole instructional DVD. The examples that come with the DVD are fie but i need more workflow.

Gracias,
Edgard

PS: Ian is there any DVD you recommend that can show how fast is to work with EI because i am finding it very slow, and i am very slow so no good for business smile

Profile
 
 
Posted: 05 June 2008 07:20 AM   [ Ignore ]   [ # 32 ]  
Administrator
Avatar
RankRankRankRank
Total Posts:  615
Joined  2007-02-15

Hey Edgard smile

Thanks for the kind words smile Do you have my 10 Tips video? It has some nice workflow tips in it to speed up day to day things. I will PM you about Dimentionalising video.

What kind of work do you do in EI? I will certainly do more ‘project orientated’ videos in the future, I nearly completed an Architectural series recently, alas, I need to re-record large parts of it so it will be delayed a few weeks.
The reason I prefer short videos is because I have a short attention span smile

Best,
Ian

 Signature 

Ian Waters
Development Specialist,
EI Technology Group, LLC.

Profile
 
 
Posted: 05 June 2008 07:39 AM   [ Ignore ]   [ # 33 ]  
Sr. Member
Avatar
RankRankRankRank
Total Posts:  306
Joined  2007-03-08

I used it for Motion Graphics. No news type of work.BUt logo animation,Camera movement with organic feel, some character animation not too complex but now with the implementation of FBX i could animate in C4D and bring my characters.So mainly i am using EIAS for rendering and some camera animation, but i will like to spend my time in EI.
I will like to go for Syntheyes in the future. So i am heading to producing for TV some spots. That is my main goal. Now there is a chance i could be in charge of doing some stereoscopic animations.A lot of chroma key and virtual sets.

So that is why Preview Rendering(Snapshots) and Lightning is so important for me. To check how my texture with HDRI looks like , especial when working with RT. But Paul S. is got a tutorial on the DVD where he talks about how to make an object reflective. It doesnt always mean it has to reflect the environment.

Well lets see about your tutorials i have to be honest i have seen the new feautures only like HDRI , Rodeo, RT transparencies, like about 3 times in total each one so i am familiar with the concept but it seams that they added more to focus our attention towards the new but the basic still kind of slow for my taste.

Forgot to add that i am on MacBookPro 2.16 1gb RAM 128MBgraphics so is not much but that is why i donot do any Arch or Previs nor film. Not too much memeory and too much work in Spain either.smile

Profile
 
 
Posted: 05 June 2008 08:27 AM   [ Ignore ]   [ # 34 ]  
Sr. Member
Avatar
RankRankRankRank
Total Posts:  368
Joined  2007-03-12

Ian,
I’d like to second your sentiment to the positive growth of EI in the past several years.  We’ve ben using EI since 98 and there really hasn’t been a time I recall that the product has made so many positive advances.  The community also seems to be rallying behind it more as well.  With people such as yourself helping everyone through the learning curve, and improvements on the way, I see great things ahead.  We’ve also tried other packages, and keep realizing that the speed and flexibility of EIAS are just hard to beat.  Try updating four 8000 pixel wide GI renderings in three hours (on one machine) with Vray.  Our clients are floored we can do it.

Thanks for all the time you invest,
Yon

 Signature 

http://www.BlackBoxDesign.com

Profile
 
 
Posted: 05 June 2008 09:09 AM   [ Ignore ]   [ # 35 ]  
Jr. Member
Avatar
RankRank
Total Posts:  41
Joined  2007-05-02

Ola Ed,

Im trying with Ian (he will make the excelent videos) about my experiences with VFX.. I will try to bring to everybody here How to make fast Visual Effects.. a bit of every kind of trick.

Thanksss

Tomas

Profile
 
 
Posted: 05 June 2008 09:24 AM   [ Ignore ]   [ # 36 ]  
Sr. Member
Avatar
RankRankRankRank
Total Posts:  368
Joined  2007-03-12

Tomas,
That would be very kind of you.  I look forward to see what you guys come up with.  I’ve always really appreciated your renderings.

Take care,
Yon

 Signature 

http://www.BlackBoxDesign.com

Profile
 
 
Posted: 05 June 2008 09:31 AM   [ Ignore ]   [ # 37 ]  
Sr. Member
Avatar
RankRankRankRank
Total Posts:  306
Joined  2007-03-08

That is some good news, because i do not know how you guys do it. My best guess is talent. Off course the talent is there but a good hardware also helps to make the job.And the tools . You guys have worked with EI you are used to know the bugs the dos and dont. Me, i am a beginner. At least i feel like. No matter how many softwares I have worked with . But EI has always had a personality of its own. I feel like i havent advanced as i thought i had.
Meanwhile i am going back to enjoy my upgrade see what comes out. Right now i am animating a fish with bones, try to texture in Bodypaint to see complex geometry . I was very impressed with the TIRE. With transporter it will not handle the geometry but thru FBX it was like magic. And faster than C4D.I am very happy now. smile

Profile
 
 
Posted: 05 June 2008 07:18 PM   [ Ignore ]   [ # 38 ]  
Sr. Member
Avatar
RankRankRankRank
Total Posts:  164
Joined  2008-03-29

Ian , your videos are a HUGE plus for EI and a great advantage we have over other apps.  Personally I am
grateful to you for doing them.  I have attended Gnomon as a student, and seen a ton of their videos.  They can be needlessly complicated.  Keep going the way you are, I brag about your videos to whoever will listen and I reference them in my EI v7 review as a GREAT advantage and money saver over other apps.  You are one of the reasons imho
that EI is easily the best value in hi end 3d.
.....
Just my opinion, but if EI puts ANY of its time into character animation features, it truly has no real vision and understanding of how its viewed in the CG community.  Tesla will ultimately be the nirvana that EI character animators
will love, if the product roadmap is what I believe it is.  No amount of CA upgrades will make professional character animators switch to EI.  Not with the advances in other apps.  Like I said before, Tesla is the perfect vehicle for implementing those features from the ground up.  It may take some time, but it would be done ‘right’.
.....
The few times Ive chatted with Brad, I dont think Camera is going anywhere, UNLESS theres a complete meltdown
of EI sales and Tesla underperforms.  You dont trade your best player, and Camera is EI’s best player at this time.
.....
Ian, Brad is generally receptive, IF YOU CAN PIN HIM DOWN smile These forums should exist TO DISCUSS, all aspects of EI.  We all know a topic can stray, and its fair to direct the discussion to a new thread.  But censorship is never a good solution.  Brad’s a busy guy with his other business, Im betting he rarely reads these threads unless directed to.
....

 Signature 

http://web.mac.com/finaleffects

Scott Novasic
SuperNova
Animation & Visual Effects
Los Angeles Ca.
Phone :213.221.7640
Cell :312.502.5151

Profile
 
 
Posted: 06 June 2008 04:21 AM   [ Ignore ]   [ # 39 ]  
Sr. Member
RankRankRankRank
Total Posts:  309
Joined  2007-03-11

Hi, Scott

SuperNova - 05 June 2008 07:18 PM

These forums should exist TO DISCUSS, all aspects of EI.  We all know a topic can stray, and its fair to direct the discussion to a new thread.  But censorship is never a good solution.

It’s a delicate moment. Many (if not most) discussions earlier or later come to a point like: “So what? When we’ll have this feature?”. And at this point it’s really hard to stop and look back: hey, EITG never promised/encouraged this feature. It just was/is our idea and EITG can accept it or refuse (according to formula “we live in free world"). And there are no foundations to be offended. And IMO it’s a good idea to think about this before starting a new thread just to give people hopes and then - disappointing only. A thread can be much more productive if you contact with EITG first/before.

Profile
 
 
Posted: 06 June 2008 09:13 AM   [ Ignore ]   [ # 40 ]  
Administrator
Avatar
RankRankRankRank
Total Posts:  615
Joined  2007-02-15

Hi Scott,

I agree, people can of course say what they like here on the forums, however, as the Igors have pointed out, these entirely valid points of view should be presented to EITG as well as to the other users, otherwise we’ll just end up going in circles.

CA in EI is quite important, advanced CA isn’t something I’m ‘gunning for’, but some basic animation tool upgrades (local rotation for example) would be most welcome.

Ian

 Signature 

Ian Waters
Development Specialist,
EI Technology Group, LLC.

Profile
 
 
   
3 of 3
3