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Clipping in reflection?
Posted: 05 June 2008 01:52 PM   [ Ignore ]  
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Hi all. This is not my day.  I’m having some trouble getting proper reflections using Environment>Mirror with Phong renderer.  The reflection is clipping! It’s just a Uberobject plane with a transparent reflective shader.
Any ideas how to solve?

(The names are covered to protect the innocent! smile )

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Posted: 05 June 2008 02:24 PM   [ Ignore ]   [ # 1 ]  
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Okay - figured it out as I typed ‘Uberobject’ ...  My mesh was too low.  I made it 10x as dense and the reflection is fine. Go me!

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