I’m trying to figure out UV mapping using the tools I have available. Here is what I am trying to do…
1) Create an object using Wings3D.
2) While still in Wings3D, create a UV Map.
3) Export the object as an .obj file.
4) Use Transporter to convert the .obj to a .fac
5) Apply the UV map in Animator.
I’m not very familiar with Transporter, so I’m not sure what settings to change. I do get close. On the object, the rainbow colors should cover most of the object with the squares and triangles appearing as several solid colors.
I have Use UV Space checked and Normalize unchecked. The two wrap options don’t seem to make any difference.
Any help would be appreciated, even if it’s just pointing to a tutorial on how to do UV wrapping in Animator.
thanks,
Ross