Hi Chritian, hi all,
this thread is made for people to share their personal “wow” story with the EIAS. Just the moment where you sit back for a while, look at your work and say just “wow” - for whatever particular reason. EI has “wowed” me alot of times, and it has always been a tool that let me actually reach the goal. So one of this moment to sit back to say wow was with this engine job. Since it is so “pure”.
I have used the EIAS in many ways, have done lots of layer compositing in AE with layers from other 3D renderers, and EI layer output, colorcorrection etc., and it has always been a pleasent working experience. But in this one job everything depended on Animator and Camera alone. As a sidefffect it also turned out as a benchmark for me as an artist - since I also consider this to be amoung the best I have done - everybody may judge for himself. But great imagery needs always great tools. I think the EIAS is unbeatable in terms of efficiency and output/cost ratio. Actually it is economically stupid to approach such job in *any other tool*. Don’t ask me why so many studios waist their money…
So, here is my personal promotion/marketing text for the EIAS:
Coupled with the peviously posted image at http://www.jcm-animation.de/automotive/M156_GI/benchmark.jpg
This frame was picked as a benchmark because of several reasons:
1. It is a plain one pass render. No post production. No tricks. This is real 100% plain Camera output. What you see is what you get.
2. It this particular frame of the animation 3.7 mio. polygons where rendered - which we consider to be heavy
3. The whole project (the complete engine database) had 13.X mio polygons. and about 2,300 objects.
4. it is only a stupid little HDR that does all this magic
5. It renders in 3,9 minutes/Frame average on an MacPro octo 2.8
6. 4 f***** MINUTES
7. The image is taken from the master renders of a full HD realworld production, of a 3,5 minute animation done in 1080 25i, rendered as 50 Full 1920x1080 frames perfectly antialiased, that is 3250 Frames in total.
8. No cuts and no cheats. No compositing. Just plain Camera output.
9. It can also render layers for composting and be mixed with other tools in the pipeline.
10. Download the image, open up in Photoshop, use the magnifying glass, and search for the bad polygon.
Good luck
(optional title: “Ten reason why you should incorporate the EIAS into your animation pipeline.")
An now back to work
Jens