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Why the EIAS is GOOD
Posted: 04 July 2008 07:52 AM   [ Ignore ]  
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Hi all,

I’d like to start a positive thread why the EIAS is GOOD. And to avoid any blahblah I can show you on a real project, why the EIAS is GOOD. I had posted this on CG talk, but since the ratio of information to bad mood is definately out of balance over there I’ll try it here again and hope for the better wink

I have some work to show that I have recently done. The final product is a loop of the complete assembly rendered in 1080i as about 5500 full frames that where later interlaced into the final video. No lights in the scene, just one hdr.

Images in full resolution of the final animation can be seen here:

http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_1.jpg
http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_2.jpg
http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_3.jpg
http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_4.jpg

I have made a benchmark to show off some statistics from the project. (see attached image here).

The same image as LZW JPG can be seen here:

http://www.jcm-animation.de/automotive/M156_GI/benchmark.jpg

---------------------

I think this to be unbelievable for a $800 software. And that is why I say

EIAS is GOOD

Jens

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Posted: 04 July 2008 09:30 AM   [ Ignore ]   [ # 1 ]  
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Hello Jens,

I find this to be amazing work, as I do with many of our artists.
I am copy/pasting a line from your post at cgtalk, because I found this to be a very important statement for some new potential users.

“all materials are plain EI materials and shaders. No third party stuff involved.”

I have posted five of your recent images in our gallery, also.

Again, fantastic work.

Best Regards,
Phil Martin
EITG Sales

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Posted: 04 July 2008 09:42 AM   [ Ignore ]   [ # 2 ]  
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Jens, I have been following this topic on CGTalk as well, and I am continually blown away by the quality of these images.  Amazing, amazing work.  I also echo Phillips comments abut the fact that no third party shaders were used.

Congratulations.

_mike

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Posted: 04 July 2008 12:10 PM   [ Ignore ]   [ # 3 ]  
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Just Incredible work, how much time did you spend modeling that is some hardcore modeling. How did you do for taking snpashots? You will divide your scene in layers i imagine. I do not know how you guys do it i am gonna try to learn some more, thanks for sharing the stats.
Edgard

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Posted: 04 July 2008 12:30 PM   [ Ignore ]   [ # 4 ]  
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Jens,

one word = terrific.

Tomas

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Posted: 04 July 2008 05:56 PM   [ Ignore ]   [ # 5 ]  
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Fantastic work!

And if I were EITG, I would use the image and text for a promotional ad.

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Posted: 05 July 2008 02:31 AM   [ Ignore ]   [ # 6 ]  
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Thank you for share the benchmark with the statistics of the project.

fantastic work.

congratullations Jens

cheers
Diego

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Posted: 05 July 2008 04:43 AM   [ Ignore ]   [ # 7 ]  
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Jens C. Möller - 04 July 2008 07:52 AM

Hi all,

I’d like to start a positive thread why the EIAS is GOOD. And to avoid any blahblah I can show you on a real project, why the EIAS is GOOD. I had posted this on CG talk, but since the ratio of information to bad mood is definately out of balance over there I’ll try it here again and hope for the better wink
EIAS is GOOD

Jens

Jean what u said is true.
You have used the application wisely too.
By the way what is your modeling tool?

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Posted: 05 July 2008 10:44 AM   [ Ignore ]   [ # 8 ]  
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Always amazing work Jens - this one is extra special!

Looking over the stats at the sheer volume of polys and short render times this is pretty spectacular...and what is even more amazing is you were able to animate this amount.

There are some very nice rendering engines available these days - Brazil, Vray, Modo, etc. Any of them would do a great job for a ‘still’...if they can handle the poly count.

But honestly, I can’t imagine trying to render out 5500 frames using any of them though. With that quality you have acheived and the high poly count - all do-able on one machine for the small amount of money these tools cost - this is big news!

Your project and image results is the perfect type of project for EI - this story of your’s should be promoted everywhere by EI.

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Posted: 05 July 2008 05:40 PM   [ Ignore ]   [ # 9 ]  
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jens, AWESOME modeling and rendering.  You have got a great eye.  I too enjoy viewing work created entirely
with EI only.  Its nice to point that out.

I am sorry you felt the cg talk forum had Bad Mood about it.  It is a much more varied user base over there
with ‘frequent’ guests from other forums, and can stray on occasion.  I saw your work over there and read nothing
but great remarks about your incredible work posted.  So i may have missed the bad mood stuff.

Anyway, you are an great artist, please comment and show your work wherever you want, its inspiring!

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Scott Novasic
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Phone :213.221.7640
Cell :312.502.5151

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Posted: 05 July 2008 06:37 PM   [ Ignore ]   [ # 10 ]  
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Great work Jen, so much attention to detail. I agree with you, there are not enough of us using this forum as a virtual soapbox to praise the virtues of EIAS. It literally save my life several times by making the impossible happen.

I once rebuilt a project that was started in Maya (we are in Toronto, the home of Maya and Houdini) because the rendering of 14 animated maps in HD was mathematically impossible. My first test showed a 10 fold improvement, hard to believe but true. That job got done on time thanks to EIAS and CAMERA. I can’t say enough about the elegant and efficient interface of RENDERAMA.

I just posted a quicktime of one of several animations we did for Discovery Channel last year. We had to show a comet dust particle based on bad photographs the producer took of a physical model. I modeled it with Z-Brush and Silo, set-up all materials in EI and rendered it with CAMERA on 4 or 5 macs, all in 1080i HD. The client was quite happy with it.

http://www.tangomediagroup.com/MIX/comet_particle_X.mov

We run Maya and Houdini at our studio, but I have been using EIAS since 2.9 and will keep doing it. I just love this software. It also performs well on my MacBook Pro, which allows me to do 3D work anywhere.

Christian

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Posted: 05 July 2008 06:48 PM   [ Ignore ]   [ # 11 ]  
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Christian, well said.  That animation is wild.  Id love to see the detail in 1080i.  Your story of how you
created it in EI is great to hear.

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Scott Novasic
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Phone :213.221.7640
Cell :312.502.5151

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Posted: 05 July 2008 08:32 PM   [ Ignore ]   [ # 12 ]  
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Hey Christian..

I agree with Scott, please post a thread with your recent work and How you are doing it..
You are doing huge renders too with lots of details…
Im curious..

Thanksss

Tomas

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Posted: 06 July 2008 06:54 AM   [ Ignore ]   [ # 13 ]  
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Hi Chritian, hi all,

this thread is made for people to share their personal “wow” story with the EIAS. Just the moment where you sit back for a while, look at your work and say just “wow” - for whatever particular reason. EI has “wowed” me alot of times, and it has always been a tool that let me actually reach the goal. So one of this moment to sit back to say wow was with this engine job. Since it is so “pure”.

I have used the EIAS in many ways, have done lots of layer compositing in AE with layers from other 3D renderers, and EI layer output, colorcorrection etc., and it has always been a pleasent working experience. But in this one job everything depended on Animator and Camera alone. As a sidefffect it also turned out as a benchmark for me as an artist - since I also consider this to be amoung the best I have done - everybody may judge for himself. But great imagery needs always great tools. I think the EIAS is unbeatable in terms of efficiency and output/cost ratio. Actually it is economically stupid to approach such job in *any other tool*. Don’t ask me why so many studios waist their money…

So, here is my personal promotion/marketing text for the EIAS:

Coupled with the peviously posted image at http://www.jcm-animation.de/automotive/M156_GI/benchmark.jpg

This frame was picked as a benchmark because of several reasons:

1. It is a plain one pass render. No post production. No tricks. This is real 100% plain Camera output. What you see is what you get.
2. It this particular frame of the animation 3.7 mio. polygons where rendered - which we consider to be heavy
3. The whole project (the complete engine database) had 13.X mio polygons. and about 2,300 objects.
4. it is only a stupid little HDR that does all this magic
5. It renders in 3,9 minutes/Frame average on an MacPro octo 2.8
6. 4 f***** MINUTES
7. The image is taken from the master renders of a full HD realworld production, of a 3,5 minute animation done in 1080 25i, rendered as 50 Full 1920x1080 frames perfectly antialiased, that is 3250 Frames in total.
8. No cuts and no cheats. No compositing. Just plain Camera output.
9. It can also render layers for composting and be mixed with other tools in the pipeline.
10. Download the image, open up in Photoshop, use the magnifying glass, and search for the bad polygon.

Good luck

(optional title:  “Ten reason why you should incorporate the EIAS into your animation pipeline.")

An now back to work wink

Jens

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Posted: 06 July 2008 01:36 PM   [ Ignore ]   [ # 14 ]  
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Jens, excellent description and very well thought out “10” reasons.
......
Camera, is amazing and underrated in the 3d community as a whole.
......
I especially agree on the cost issue.

keep up the positive momentum Jens!

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Phone :213.221.7640
Cell :312.502.5151

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Posted: 07 July 2008 01:58 AM   [ Ignore ]   [ # 15 ]  
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Thanks Scott, and right, absolutely underrated. It is a gem.

And to add a lttle oil to this nice “cheer up” thread (Hi Igors, here’s the leak!): The new Photon GI engine in EI8 looks, lets say, promising.

If I would be EI, I would discount EI7 upgrades, because in the future EI will be a *bit* more expensive smile

Cheers

Jens

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