Hello all;
Sorry, this is a subject which has been raised already, but I’m on a tight deadline and need some ideas… not much time for running multiple render tests to get an optimal setting.
GI interior (but no ceiling), fairly simple model but render is 2048 x 1024. I’m getting GI artifacts/flickering in the animation, most noticeable in the shadows, which is greatly reduced when I render a 1/2 size or smaller draft with same ray count. Settings are:
Primary 200, secondary 0, other settings default. Using adaptive skymap.
When I up the ray count to 500 I get untenable render times (8 mins/frame on a single 2GHZ core as opposed to 2 mins for 200 rays)
Also getting some edge sizzling in fine detail areas (rounded corners etc) - fixable by upping antialiasing/sampling in render dialog I suppose?
Any tips for smoothing these out without blowing render times would be much appreciated!
Thanks
Rory
EDIT: I fixed the detail/edge flicker/stepping, it was a common or garden sampling issue as outlined in the manual, but still having probs eliminating the GI noise.