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EITG announces the EIAS 8 User Pack
Posted: 15 August 2008 04:43 AM   [ Ignore ]   [ # 31 ]  
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Ian,

A lot of interesting new features, and an interesting and sympathetic way of announcing and integrating (some of) them in V8. This will certainly create discussion and a sense of participation, which is always good.
Can you say anything about the possible timeframe for the release of V8?

Best regards
Albert

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Posted: 15 August 2008 04:47 AM   [ Ignore ]   [ # 32 ]  
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Hi Scott,

It’s a utility plug-in, designed to scale several texture maps at once.

For example, user A gives user B a material file (with textures), unfortunately the users work in different scales, so when user B applies the material to his object, it looks huge.

This plug-in would allow you to select the object with the texture on, and scale all the textures (or some, or one etc.) at once, say by ‘0.1’ - so every texture on that material becomes 10x smaller rather then the user having to scale each and every texture by hand.

Best,
Ian

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Ian Waters
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Posted: 15 August 2008 04:50 AM   [ Ignore ]   [ # 33 ]  
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Hi Albert,

That’s the plan smile

I’m afraid I can’t say anything about V8’s release until we go into Beta testing (imminent).

Sorry I can’t be more helpful then that,
Ian

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Posted: 15 August 2008 04:55 AM   [ Ignore ]   [ # 34 ]  
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Ian - 15 August 2008 04:50 AM

I’m afraid I can’t say anything about V8’s release until we go into Beta testing.

Okay Ian, fair enough.
Look forward to more news though! grin

Keep up the good work!
Albert

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Posted: 15 August 2008 06:43 AM   [ Ignore ]   [ # 35 ]  
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Align Tool (plug-in)
If “locate on surface” and/or “on path” are required - 7 Points

--

More details: Another possible and, very interesting feature would be ‘use strength map as filter’ - allowing you to distribute objects over selected areas on a surface. Very nice.

Best,
Ian

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Posted: 15 August 2008 08:04 AM   [ Ignore ]   [ # 36 ]  
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Center with C-click improvement (Animator)
The “C Click” to center command could be improved by zooming to fill the widow with the selected object through the use of an Option-C.

Nice, how about orbiting around the selected object?

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Posted: 15 August 2008 08:10 AM   [ Ignore ]   [ # 37 ]  
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Hi Edgard,

As far as I’m aware, this feature is only for the orthogonal views, in which there is no ability to orbit.

Best,
Ian

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Posted: 15 August 2008 09:45 AM   [ Ignore ]   [ # 38 ]  
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Ian,

On the “Search Paths” option, would there be an “Include Sub-folders” check box as an option. It might need some sort of (user specified) limiting factor for how many levels it would include to avoid just specifying the root directory of each drive. I have a directory for maps and another for objects, but inside each directory are multiple subdirectories that keep the chaos organized.

Ross

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Posted: 15 August 2008 10:28 AM   [ Ignore ]   [ # 39 ]  
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Hey Ross-
I will try to beat Ian to the punch wink

Yes subfolders can included (as an option) in Search Paths.

Of course you could also add subfolders to the list manually to allow/ disallow them individually.

Dave

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Posted: 15 August 2008 10:34 AM   [ Ignore ]   [ # 40 ]  
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Hi, Ross

rtrowbridge - 15 August 2008 09:45 AM

On the “Search Paths” option, would there be an “Include Sub-folders” check box as an option. It might need some sort of (user specified) limiting factor for how many levels it would include to avoid just specifying the root directory of each drive. I have a directory for maps and another for objects, but inside each directory are multiple subdirectories that keep the chaos organized.

No, count of levels is not planned. The feature is desired as a list of folders in a new preferences tab. Files are searched in listed folders (from top to bottom). Each folder in list can be enabled/disabled and has a flag “search in sub-folders”.  If it’s ON, a file is searched in folder first and only if not found - in nested folders. There is also “type” for each folder in list:

- absolute
- relative to Project (like “Models Folder” etc)
- relative to Animator (like “EI Shaders” etc)

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Posted: 15 August 2008 10:41 AM   [ Ignore ]   [ # 41 ]  
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No, count of levels is not planned. The feature is desired as a list of folders in a new preferences tab. Files are searched in listed folders (from top to bottom). Each folder in list can be enabled/disabled and has a flag “search in sub-folders”.  If it’s ON, a file is searched in folder first and only if not found - in nested folders. There is also “type” for each folder in list:

- absolute
- relative to Project (like “Models Folder” etc)
- relative to Animator (like “EI Shaders” etc)

Igors/Dave,

That sounds like it would work great for me. Now if we could only get Ian to give us 20 points instead of 10. So many options, so few points left… wink

Thanks,

Ross

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Posted: 15 August 2008 10:53 AM   [ Ignore ]   [ # 42 ]  
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Hi All

More about this feature:

>>World texture
Replace the “World Coordinate” checkbox with “Space” popup, a choice is like:
Model
World Aligned
World Absolute<<

There is nothing bad in World Texture as it works now. However, sometimes user needs to apply “one world texture” to many groups, same as these “many groups” is a single group. This is what the new “world absolute” choice is intended for.

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Posted: 15 August 2008 10:56 AM   [ Ignore ]   [ # 43 ]  
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Does this align tool saves out the animation data or you have to redo any type of deformation you have applied to the same object.
Or it doesnt include animation data. Only position,rotation or scale?
Thanks,Edgard

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Posted: 15 August 2008 11:05 AM   [ Ignore ]   [ # 44 ]  
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Igors - 15 August 2008 10:53 AM

Hi All

More about this feature:

>>World texture
Replace the “World Coordinate” checkbox with “Space” popup, a choice is like:
Model
World Aligned
World Absolute<<

There is nothing bad in World Texture as it works now. However, sometimes user needs to apply “one world texture” to many groups, same as these “many groups” is a single group. This is what the new “world absolute” choice is intended for.

Hi Igors,

Is the model based on fact or a given object.

For example i have a fact file that has many objects .
I want to texture one object and then applied this textures to the many independent objects there are , but their position and rotation are not similar. Any of these tool will be useful for these type of situation?
Thanks
Edgard

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Posted: 15 August 2008 11:19 AM   [ Ignore ]   [ # 45 ]  
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Hi, Edgard

ednumber0 - 15 August 2008 10:56 AM

Does this align tool saves out the animation data or you have to redo any type of deformation you have applied to the same object.
Or it doesnt include animation data. Only position,rotation or scale?

Align Tool actions will have same effect as you typed values in UI (frame mode - create a custom frame, keyframe mode - create a key - and so on), and, of course, with Undo. It’s not implemented in alpha vers (some API changes are required).  Actions are applied in world space, i.e. after deforms. skins etc.

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