Hi, Yon
Black Box - 21 August 2008 08:32 AM
Perhaps I could trouble you to clear up one more question. Which is faster? Rendering reflections in a mirrored ball (and then reversing the image), or rendering reflections through a virtual glass lens .
At least for EI it’s same fast/slow because in both cases “secondary points” shading (reflected or refracted) is performed.
Black Box - 21 August 2008 08:32 AM
I want to recreate elliptical perspective, such as the eye or for an extreme case, a fish eyed lens sees. I realize photoshop may do this fastest, but not in an animation. I imagine reflection is faster, as it’s one bounce per ray. It’s just hard to line up the shot in a mirror:)
We don’t understand too much in “elliptical perspective”, “fish eyes” etc - but intuitively we guess it’s what RT should do automatically - just because it’s RT
A common rule is: for drectly visible (primary) points all is optimized ("samples" in GI windows shows what’s calculated). But for secondary points no any optimization is performed . So, for example, if you see a scene thru RT transparent glass, so GI works with “Ambient occlusion” shader speed - all points are fully calclulated (slow).