Hi all,
Firstly, thanks for everyone that took part in the discussion and voting, the response has been fantastic.
Without further ado, the winners:
Widgets:
Job Reordering (Renderama)
Lets users reorder the list of jobs by dragging them to a new location in the list.
File Names (Renderama)
Displays the name of the rendered file next to the job name.
Center with C-click improvement (Animator)
The “C Click” to center command could be improved by zooming to fill the widow with the selected object through the use of an Option-C.
Remove From Set (Animator)
As an addition to “add to selection set” - “remove from selection set”.
Green Triangle to “off” by default (Animator)
Default of all channels should be to “off” - not only for the object, but also for the animation channels. Added as a preference or toggle.
Direct Shader Opening (Animator)
A keyboard/mouse click combo option when clicking on a shader in a texture list to go straight to the shader interface
Normal Mapping (Camera)
Allow normal mapping via Camera Mapping.
Remote Folders (Camera)
Makes Camera (on remote rendering) Subfolder aware, so that one can use folders of shaders and sockets inside of the EI sockets and EI shaders folders.
Re-import on export (Animator)
A ‘re-import on export’ Fact check box. Useful for Encage, Dicer, Antiqua, Bebel etc., etc.
Improved aspect lock for textures (Animator)
Utilise “Aspect Lock” popup menu (Texture Dialogue) for auto-scale purposes as well - it would work in a similar way to Auto YZ in the Group info window.
--
Brown Features:
Strength map tool
Ability to load, save and re-apply wmap, combine wmaps together
Strength map blur/contrast tool
Self explanatory, effectively clicking blur ‘n’ times would give you a smooth gradient.
Strength map mirror tool
Self explanatory.
Strength map unfold tool
Save the Wmap as a grayscale img, UV coordinates required.
--
I will keep you up to date as these features are programmed, letting you know the status of each feature as we go along.
Thanks again to all who took part,
Ian