Hi all… Sorry for double-posting, I posted this in the shaders forum by mistake.
Anyone good at reverse-engineering renders?
I have to do a car anim for an event, and am aiming for something along the lines of the enamel, metal flake look (pictured). wondering if anyone has any tips, short of getting mforge (which sounds pretty complex for a short-deadline job, please correct me if I’m wrong). As its animating it needs to be sizzle-free too. Jens Moller has some nice renders in the GI seg of the gallery with a similar texture.... Jens if you’re out there, any pointers??
Also this render has a nice sharp highlight which you wouldn’t get without using an extremely high-res hdri file for the reflection - I’m guessing its a plane or something used as a reflection object - but if so how would you get the hdri-style 100% white highlight? Even with a 100% luminant white plane my test render comes out with a grey highlight… would making it a lightplane help?
Many thanks for any advice!
Rory