Hi All
Here is a new bone’s feature proposition. The goal is to edit bones’ joints operatively via dragging sliders. The proposition does not pretend to be “original” etc
The parameters are:
- Factor. A multiplier to change bone’s weight. Values greater 1.0 increase weight and vice versa
- Radius. Defines a zone/radius of effect. For each vertex a distance to bone’s end point is calculated and compared with “Radius”. Outside “Radius” the “Factor” has no effect (= 1). For a vertex nearby bone’s end the whole “Factor” is applied. Otherwise - a blended portion of multiplier is used.
- Style. Defines transition/falloff of “Factor” inside sphere with “Radius”