Lately I’ve been using RT reflections everywhere, so now that I am trying to get back to using the “cheaper” mirror-type ones I find myself having some problems, surely due to my rustiness, but…
This is for a product presentation type scene: if I use a simple ground plane (say, an UberShape plane) and set a Mirror reflection with an Alignment=Top everything works OK and all objects on it get reflected fine.
The problem happens when I set up a more complex stage, such as a hemicylinder or a simple ground+wall with a rounded transition: these are objects that have height. Well: configuring the Mirror’s Alignment=Top won’t produce any reflection. The Mirror info window shows that the reflection “plane” is set at the stage object’s midheight. The thing is: the Position fields are uneditable (even in a case of Alignment=User) and the widgets in the 3D view seem ungrabbable. I first thought that perhaps Mirror reflections are more a matter of setting the vector (orientation) than the mirror plane’s position, but I’ve experimented with placing objects below and above this midheight and it happens to be critical: above midheight objetcs do get reflected, their reflection showing a size consistent with the distance between them and the mirror plane.
By the way: Environment reflection doesn’t seem to work at all!!!
So, am I forgetting some obvious smack-your-forehead basics here, or are there some bugs involved? My setup is EIAS 7.0.1 on an Intel-based Mac Pro running OS X 10.5.5.
(Having these problems with my moderately complex project, I’ve done tests with UberShapes such as planes and cubes reflecting a teapot, resulting in such strange issues)