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Newbie Question regarding texture mapping
Posted: 06 January 2009 09:13 PM   [ Ignore ]  
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Hello,

I’ve had EIAS for a few weeks now and absolutely love it! It is my first 3D app. Kudos!

I have searched the forum and tutes, but I cannot find a solution to this problem. If a solution is there and I am missing it, I apologize. If one of you kind souls would point me in the right direction I would greatly appreciate it.

I have an ubershape that I’d like to assign two (3 if possible) texture maps to and fade from one to the other at certain points along the timeline. I am having trouble. I have assigned the jpegs as maps in the diffuse tab. I have tried editing the opacity curve in the Function Curve Editor with no results. I also made an animated GIF and manually assigned the GIF to go play at a certain frame in the image tab. This didn’t work either. I think I have tried another route, but I can’t remember what that was and in any event it didn’t work.

Thanks for your help,

AG

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Posted: 06 January 2009 10:21 PM   [ Ignore ]   [ # 1 ]  
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Amagen,

Welcome to the forums.

First of all, make sure you have animation checked (the green triangle to the left of your object name). If it is not green, you can’t animate the settings. Make sure you are at frame zero.

Now, double-click on your first texture in the Diffuse Maps and select the filter tab in the window that opens up. Set strength to 1.0 (Full).

Click on the green ball (source editor) and select the next texture map. Set its strength to 0.0 (none). Do this for the third texture as well.

Now move your timeline to the frame where you want the first change to begin and create a new keyframe (Control>K on the PC). This locks the previous frames to your original setting.

Move the timeline where you want the change to end. Change the first map’s filter strength to 0.0 and the second map’s strength to 1.0.

Move the timeline where you want the second change to begin and create a new keyframe.

Finally, move the timeline to where the second change ends and change the second map’s filter strength to 0.0 and the third map’s filter strength to 1.0.

Note that each map’s motion path setting (Linear, Natural Cubic, Hermite, or F-Curve) will affect exactly how the the crossfade will appear.

Have fun with the program.

Ross

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Posted: 06 January 2009 10:57 PM   [ Ignore ]   [ # 2 ]  
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Ross,

Of course! I knew it had to be something simple. Although I thought I tried this, if I did I must have botched the keyframe placement somehow. Thank you!

AG

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