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    <title type="text">EI Technology Group | News</title>
    <subtitle type="text">News:</subtitle>
    <link rel="alternate" type="text/html" href="http://eitechnologygroup.com/news" />
    <link rel="self" type="application/atom+xml" href="http://www.eitechnologygroup.com/news/atom/" />
    <updated>2008-07-10T16:42:38Z</updated>
    <rights>Copyright (c) 2008, Brad</rights>
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    <id>tag:eitechnologygroup.com,2008:07:10</id>


    <entry>
      <title>Photons are Alive, Telsa Screen Shot, Ian Waters joins EITG</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/photons_are_alive_telsa_screen_shot_ian_waters_joins_eitg/" />
      <id>tag:eitechnologygroup.com,2008:news/6.357</id>
      <published>2008-07-10T16:37:00Z</published>
      <updated>2008-07-10T16:42:38Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <category term="General News"
        scheme="http://www.eitechnologygroup.com/site/C18/"
        label="General News" />
      <content type="html"><![CDATA[
        <h4>The Photons are Alive! EIAS v8 News.</h4>	
<p>New development on Electric Image Animation System v8 continues. Those watching the forums and talking around
the water cooler will note a new big feature of v8 is Photon Mapping. The goal of Photon Mapping is to provide much improved lighting solutions for building interiors and enclosed scenes. Another huge benefit of Photon Mapping is that once a Photon Map is generated, it can be saved and re-usedmeaning vastly improved speed and quality for Global Illumination animations.</p>

<h4>Tesla 1.0 Around the Corner.</h4>		
<p>The Tesla development team is also reporting good news on the development front. There have been some huge changes
'under the hood' and work is ongoing. <a href="http://www.eitechnologygroup.com/display/image_full/1193/"> This link shows
the Tesla alpha interface</a>, there will be many changes before the final release but, as for today, we're very happy to show you the first public image of Tesla. Expect more news in the coming weeks.</p>

<h4>EITG Officially Welcomes Ian Waters to the Team.</h4>			
<p>We are very pleased to announce that Ian Waters has joined the EITG Team as a Development Specialist. Ian will also be acting as an official spokes-person for EITG,
providing an ever active conduit to the users. Together with the rest of the team, Ian is committed to further engaging and expanding the EIAS user base. EITG plans to add additional individuals to the team in the near future. Stay tuned for more information!</p> {extended}
      ]]></content>
    </entry>

    <entry>
      <title>EIAS v7 Competitive Upgrade Offer</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/eias_v7_competitive_upgrade_offer/" />
      <id>tag:eitechnologygroup.com,2008:news/6.335</id>
      <published>2008-04-22T22:18:00Z</published>
      <updated>2008-04-25T15:44:05Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <category term="General News"
        scheme="http://www.eitechnologygroup.com/site/C18/"
        label="General News" />
      <content type="html"><![CDATA[
        <img class="boxa" src="/images/eias7dvdbox.jpg" width="100" height="125" alt="EIAS DVD" />  <br /><br />
		<p class="competitiveup">EI Technology Group is proud to announce an outstanding competitive upgrade for all new and current users. Because we are so confident of the value of our 3D animation application, we want to offer you the opportunity to upgrade from your current 3D application to EIAS for nearly half the retail price. If you are currently a user of one of the following software applications, you can switch to EIAS for only $495. This is one offer you can't pass up, it won't last forever so get your copy today! The following competitors products may be upgraded from:<br /><br />
<br />
<img class="badgestore" src="http://www.eitechnologygroup.com/images/ei7badge.gif" alt="price badge" />
<img class="arrow1" src="/images/arrow2.gif" alt="lightwave" /> Lightwave<br />
<img class="arrow1" src="/images/arrow2.gif" alt="Maya" /> Maya<br />
<img class="arrow1" src="/images/arrow2.gif" alt="Cinema 4D" /> Cinema 4D<br />
<img class="arrow1" src="/images/arrow2.gif" alt="FormZ" /> FormZ<br />
<img class="arrow1" src="/images/arrow2.gif" alt="modo" /> Modo<br />
<img class="arrow1" src="/images/arrow2.gif" alt="3D Studio Max" /> 3D Studio Max<br />
<img class="arrow1" src="/images/arrow2.gif" alt="Strata 3D" /> Strata 3D<br />
<img class="arrow1" src="/images/arrow2.gif" alt="Houdini" /> Houdini<br />
<img class="arrow1" src="/images/arrow2.gif" alt="Rhino" /> Rhino<br />
<img class="arrow1" src="/images/arrow2.gif" alt="Z Brush" /> Z Brush<br />
<img class="arrow1" src="/images/arrow2.gif" alt="Photoshop" /> Adobe Photoshop<br />
<img class="arrow1" src="/images/arrow2.gif" alt="FormZ" /> Adobe After Effects<br />
<img class="arrow1" src="/images/arrow2.gif" alt="FormZ" /> TrueSpace<br />
<img class="arrow1" src="/images/arrow2.gif" alt="Archicad" /> Archicad <br />
<img class="arrow1" src="/images/arrow2.gif" alt="Carrara Pro 6.0" /> Carrara Pro 6.0 <br /><br />
So, if you ar a user of any of these software applications and would like to switch to the best in the business, do not pass up this limited time offer. Upgrade to EIAS today.<br /><br />
	<a href="http://eitechnologygroup.com/Merchant2/merchant.mv?Screen=BASK&Store_Code=EIS&Action=ADPR&Product_Code=EIAS7CU&Attributes=Yes&Quantity=1"><img src="http://www.eitechnologygroup.com/images/products/buynow.gif" alt="buy now EIAS 6.6 full version" /></a></p> {extended}
      ]]></content>
    </entry>

    <entry>
      <title>Sonica Plug&#45;in for Maya Public Beta Release</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/sonica_plug_in_for_maya_public_beta_release/" />
      <id>tag:eitechnologygroup.com,2008:news/6.330</id>
      <published>2008-03-18T17:26:00Z</published>
      <updated>2008-03-18T17:27:21Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <content type="html"><![CDATA[
        <p><b>San Antonio, TX – March 18, 2008</b> – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the public beta release of Sonica, a powerful plug-in for Autodesk’s Maya.  Sonica is the first in a series of plug-ins for Maya and is a powerful tool to help animators synchronize their animation to sound. Sonica extracts the spectrum and waveform and makes it available to Maya animators via dependency nodes. Sonica is available for both Windows and Macintosh platforms.</p>

<p>Brad Parscale President of EI Technology Group stated, “Sonica is our first step into creating plug-ins for Maya. This plug-in, as well as future plug-ins, will bring the EI Technology Group name to new 3D markets.  We are very proud to extend the EITG family of products into these new areas.”</p>

<p>EI Technology Group delivers the Sonica Plug-in only two months before the expected beta release of “Tesla”, EI Technology Group’s new 3D modeling package.  Tesla, a new hybrid solids modeler is a revolutionary move forward for EI Technology Group.  Beta release for Tesla is expected in May 2008.</p>

<p>Pricing and Availability 
Sonica is now available as a public beta on the EITG website.  Pricing has yet to be announced.  If you need further information or details please visit our website at <a href="http://www.eitechnologygroup.com/products/sonica">Sonica Product Page</a> or email us at <a mailto:"sales@eitechnologygroup.com">sales@eitechnologygroup.com</a>.</p>

<p>About EI Technology Group
With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award-winning 3D Animation applications for both Macintosh and Windows operating systems. EITG's software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K-19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG - Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U-571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space. To learn more, visit us at: <a href="http://www.eitechnologygroup.com">EI Technology Group Website</a>.</p> {extended}
      ]]></content>
    </entry>

    <entry>
      <title>EITG introduces 30 Video Tutorials for Electric Image Animation System</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/eitg_introduces_30_video_tutorials_for_electric_image_animation_system/" />
      <id>tag:eitechnologygroup.com,2008:news/6.329</id>
      <published>2008-03-11T22:01:00Z</published>
      <updated>2008-03-11T22:09:01Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <content type="html"><![CDATA[
        <p>EI Technology Group has uploaded 30 Video Tutorials for your viewing pleasure! These tutorials are extremely useful for the novice and experienced EIAS user. EITG would like to send a big THANK YOU to Ian Waters for his magnificent work. Quicktime is necessary to view these tutorials. To view now visit <a href="http://www.eitechnologygroup.com/support/tutorials" title="Video Tutorials Link">Video Tutorials Link</a>.<p> {extended}
      ]]></content>
    </entry>

    <entry>
      <title>Paralumino Releases HDR Capsule, Buxton HDRI, and Fact Furniture models.</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/paralumino_releases_hdr_capsule_buxton_hdri_and_fact_furniture_models/" />
      <id>tag:eitechnologygroup.com,2008:news/6.308</id>
      <published>2008-02-29T21:30:00Z</published>
      <updated>2008-02-29T21:32:20Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <category term="3rd Party Announcements"
        scheme="http://www.eitechnologygroup.com/site/C16/"
        label="3rd Party Announcements" />
      <content type="html"><![CDATA[
        <p>Paralumino Releases HDR Capsule, Buxton HDRI, and Fact Furniture models.<br />
27 February 2008</p>

<p>Los Angeles, California</p>

<p>Paralumino Creative Studios is proud to announce three new products designed to contribute to the creative process of EIAS users and all other applications capable of utilizing high dynamic range imagery and datasets.</p>

<p>HDR Capsule: This collection of HDR images is designed to mimic a wide range of distortion patterns, solitary lighting setups and studio lighting setups. Options include:</p>

<p>- Distortions: This collection of 24 HDR images provides unique distortion patters for global reflections and refractions thus increasing the sense of realism in GI renderings.</p>

<p>- Solo Illuminators: This collection of 24 HDR images provides single light sources using four different light types. Umbrella, Box, Grid and Array.</p>

<p>- Studio Lights: This larger collection of 52 HDR images provides multiple configurations of lighting setups typically found in a photographer’s studio. Types of lights include Wall Strips, Hexes, Layered Lights, Multi-bulb and Quad Box.</p>

<p>Selling for a mere $30 per collection, this is a cost effective method of adding more realism to GI lit scenes. Available immediately through electronic download.</p>

<p>Buxton HDRI: Brian Buxton, photographer, gathers up his 360 panoramic camera to take magnificent snapshots of the Spanish country side and its architecture. These HDRI files are available in ultra high 8k and 4k resolution and feature layouts in Spherical, Lightprobe, Skydome, Horizontal and Vertical Cross formats. Over 25 exterior and interior shots are available for individual purchase and electronic download. More panoramas are planned. Aggressively priced at $25 per location, each electronic download includes high resolution files in all layouts and low resolution previews for reference.</p>

<p>The Factory: This service is to provide EIAS users with a repository of high quality FACT models that are fully UV’d and prepped for use in any scene. Each model comes with its own set of texture maps and corresponding EIAS project file guaranteed to provide you with near photo realistic output. OBJ file equivalents are planned for each model in The Factory in the following weeks. Prices start at $20 per model and are available via electronic download. Perfect for architectural renderings and digital sets. Bundles are planned but currently not available. Modelers interested in providing FACT or OBJ files for The Factory for resale are encouraged to contact Paralumino.</p>

<p>For more information please visit: <a href="http://www.paralumino.com" title="www.paralumino.com">www.paralumino.com</a></p> {extended}
      ]]></content>
    </entry>

    <entry>
      <title>EIAS 7.0.1 Update Released</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/eias_701_update_released/" />
      <id>tag:eitechnologygroup.com,2008:news/6.307</id>
      <published>2008-02-13T22:50:00Z</published>
      <updated>2008-02-13T22:55:36Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <category term="Product Releases"
        scheme="http://www.eitechnologygroup.com/site/C15/"
        label="Product Releases" />
      <content type="html"><![CDATA[
        <p>Electric Image Animation System v7.0.1 has been released. It is available for immediate download at <a href="http://www.eitechnologygroup.com/support/downloads" title="EITG Downloads">EITG Downloads</a>. Here are the release notes:</p>

<ul>Bug Fixes and Improvements in 7.0.1 
<li>Renderama now works with Leopard</li>
<li>Renderama again renders properly from Mac to PC </li>
<li>.hdr files not passed to PC slaves by Rama </li>
<li>RT reflection/refraction sky map crash </li>
<li>RPF_Saver shader not working in UB </li>
<li>Drag and drop of textures not working on PC </li>
<li>Motion blur not working on frames 2 and on for Rama projects </li>
<li>Multi-layer not handling polygon outlines properly </li>
<li>EI_Layers wasn't handling the shadow layer properly </li>
<li>Fixed problem with EI_Layers shader and clip maps </li>
<li>Multi-file texture system not working properly </li>
<li>GI glossy and transparent objects not working correctly </li>
<li>PSD file numbering conventions now agree with AE's conventions </li>
<li>Fixed dragging left/right bug in Texture Info window and Link Info window </li>
<li>Fixed problems with GI + Bump/Displacement </li>
</ul>
<p>Camera now starts up much faster than before. The multi-second delay associated with memory allocation 
has been eliminated.</p>
<p>Making Renderama work properly with Leopard required that the entire system for transferring files be rewritten  
using UNIX functions instead of Mac Toolbox functions. It took longer than expected, but we believe you will be 
pleased with the results since the Mac UB build of Renderama now transfers files faster than the previous version.</p> {extended}
      ]]></content>
    </entry>

    <entry>
      <title>EIAS 7.0 Final Feature List</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/eias_70_final_feature_list/" />
      <id>tag:eitechnologygroup.com,2007:news/6.251</id>
      <published>2007-11-29T16:38:00Z</published>
      <updated>2007-11-29T16:43:06Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <category term="General News"
        scheme="http://www.eitechnologygroup.com/site/C18/"
        label="General News" />
      <content type="html"><![CDATA[
        <b>EIAS 7.0 Feature List 11/28/2007 </b><br />
   <br />
 Compiled PPC (CFM), Universal Binary, Windows <br />
   <br />
 <b>Multi-Layer Rendering</b> <br />
<br />
 A new plug-in shader system has been added for post processing which gives you the ability to create multi-layer output files in the PSD and RPF file formats. This means you can render the different material properties of your scene on to different layers of a Photoshop file directly. You can render the diffuse on to one layer, the specular highlights on to another, the reflections on to another, etc.  <br />
   <br />
 EIAS layer system is organized as a set of modules (Layer Shaders), it&rsquo;s opened for third party developers and future expansion. Three basic Layer Shadera are included in the 7.0 release. <br />
   <br />
 1. EI_Layers.shl  Render out the scene to a layered Photoshop file <br />
   <br />
 2. RPF Saver.shl  Render out data to an RPF file. This format is used by a variety of applications.  <br />
   <br />
 3. DOF.shl  This layer shader provides dof effects directly at sub-pixels level without multiframe rendering. <br />
   <br />
 The layer interface in Animator is very easy to use. Any Layer Shader can be applied to a whole scene and/or to any sets of objects. The name of the set will be used as the folder name in the Photoshop Layers window. The new &ldquo;pseudo-transparency&rdquo; feature allows a layered render of objects even they are obscured by others in a scene. With EI_Layers you can also render front and back sides of phong transparent objects on separated layers.  <br />
   <br />
 The layer system is fully supported by Renderama. When you render using the layer shaders a completed image file will be created along with a sequence of .psd or .rpf files. Renderama will return all of the files to the host. The files are stitched for strip network render. <br />
   <br />
   <br />
<b>HDR Support for all Textures</b> <br />
<br />
 Animator and Camera now allow .hdr files to be used wherever textures are supported. You can use the whole range of the HDR image or clamp it to any desired value and/or modulate/adjust it as you need. <br />
   <br />
   <br />
<b>New Raytrace Sky Maps</b>  <br />
<br />
 The World Info window's Raytrace tab now contains both: raytrace reflection sky maps and raytrace refraction sky maps. If a ray is cast and does not hit any objects, these maps can be used to assign a color to the ray for reflected and refracted rays respectively. Effectively, you can use these maps as skydomes environments around your raytraced scenes. <br />
   <br />
   <br />
<b>New Mapping Types</b>  <br />
   <br />
Three new mapping projection types have been added in order to allow you to work with the large number of existing HDR files on the web. These include: SkyDome, LightProbe, and VertCross. These options appear automatically in the Texture Info window for any Reflection or Sky map. <br />
   <br />
   <br />
<b>Image-Based Lighting (IBL) </b><br />
<br />
 This powerful new feature creates lighting and shadows based on Global Illumination Sky map image. It allows you to match the lighting between a photograph and your render or to save time by using a photograph itself as the source of lights' color and intensity. The IBL is fully integrated into EI GI system. All you need is to assign a desired Sky map (typically HDRI but any texture can be used as well) and select &ldquo;Adaptive Sky Map&rdquo; mode in GI Sky panel.  <br />
   <br />
<b>GI Glossy </b><br />
<br />
 In addition to diffuse lighting, GI now can perform a fast highlights calculation based on the Sky map color and intensity. It&rsquo;s a huge time saver for GI scenes. Instead of &ldquo;manually&rdquo; creating numerous auxiliary lights to add speculars to your scene, you can derive the highlight directly from the brightest points in the sky map. <br />
   <br />
<b>Dynamics (Physics) </b><br />
   <br />
Rigid body simulation featuring all Animator joint types <br />
 Enhanced collision detection <br />
 Based on powerful ODE engine <a href="http://www.eitechnologygroup.com/?URL=http%3A%2F%2Fwww.ode.org">http://www.ode.org</a> <br />
 Multithreaded calculation (of collisions and time stepping) for Complex scenes <br />
 Non modal window <br />
 Very fast Solver <br />
 Substitution of Spheres and blocks with optimized proxies for faster calculation <br />
 Polygon reduction for heavy meshes for faster collision detection <br />
 Automatic detection of concave surfaces <br />
 Automatic calculation of volume and weight of closed and open meshes <br />
 Own open GL viewports for convenient setup control <br />
 Complete control over environmental parameters such as gravity and units  <br />
 Bones with weights <br />
 Xpressionist interaction <br />
 Mesh reduction <br />
 Mesh convexification <br />
   <br />
 <b>Xpressionist 3.5 </b><br />
   <br />
 Real time expression feedback. Scripts can run while you drag items in the EI windows.  <br />
 New "Kontrolleur" plugin is a "user-defined interface" that acts live to typed-in values <br />
 Upgraded function library <br />
   <br />
<br />
 <b>Two New Shaders </b><br />
Jeans - A sophisticated weave shader that includes multiple weave levels and reactive support. <br />
Scratches - Simulates a scratched surface. <br />
<br />
<br />
<b>Animator Fixes &amp; Improvements</b> <br />
 - fixed "deforms/bones + plugs" bug: now plug-ins react correctly for their child groups changes if they are produced by bones/deforms.  <br />
 - fixed bug: "inherit deforms" = OFF was not functional if a parent group was an effector. <br />
 - fixed bug: plug-ins could not generate geometry after their duplication <br />
 - fixed bug: items in texture lists become unselectable if drag&amp;drop was started but not completed <br />
 - fixed bug: "Smooth Across Facets" and "Color Blend" options (Group Window, Shading Tab) were not working as designed <br />
 - fixed bug: for plug-in groups "Use UV space" (Group Window, Shading Tab) had effect in Animator but not in Camera   <br />
 - fixed bug: rama + deforms + shadows once = crash <br />
 - fixed bug: opened Texture Dialog was not updated after texture's image was replaced <br />
 - fixed bug: crash if a "not-viewable" font was selected in the "Add Font" dialog <br />
 - fixed bug: large images (&gt; 2500 pixels width or height) were not displayed in Animator (Cmd-B) correctly <br />
 - fixed bug: no more crashes when Animator is brought forward or launched after a large image has been copied to the clipboard <br />
 - fixed bug: Causes of "An unknown error has occured while saving the file" have been determined and fixed. <br />
 - improved: for HDR images, the viewer (Cmd-B) shows floating point value of picked pixel (instead of ARGB 0..255) <br />
 - improved: group's flags in Shading Tab (all in "Texture" panel and first 3 in "Color" panel) are saved in the FACT file <br />
 - improved: the control-go feature of pre-6.6 Animator has been added into 7.0 <br />
 - improved: increased speed of ccn writing for prjs with a lot of bones <br />
 - improved: XP scripts can control deforms in drag mode  (See sample project, "Realtime Deformations") <br />
<br /><b>
 Camera Fixes</b> &amp; Improvements <br />
 - fixed bug: there was a significant slow down if large groups were rendered with "outline" options. <br />
 - fixed bug: Camera removed UVs of plug-in children groups if they had no textures.    <br />
 - fixed bug: "Diffuse Bias" (GI Window) had no effect for groups with default "diffuse" value 1.0 (Group Window, Diffuse Tab) <br />
 - fixed bug: missed RT reflections if they passed thru transparent/clipped objects <br />
 - fixed bug: significant RT speed slow down for scenes that contain both: very large and small objects <br />
 - improved: GI illumination calculation at object's edges <br />
 - improved: if GI is ON then Camera automatically triangulates all quadrangle polygons in all rendered groups to avoid artifacts that often happened with non-planar quadrangles <br />
   <br />
<b>Renderama Fixes &amp; Improvements</b> <br />
- fixed bug: a series of random bugs with render strips that appears as "all frames should have same palette" error message <br />
   <br />
<b>Plug-Ins and Shaders API</b> <br />
<br />
 - new service for model plug-ins: selection listening. Now EI plug-ins can receive dynamic info about items that are selected/deselected in the project to perform selection-dependent actions <br />
   <br />
 - new service for model plug-ins: reading blocks of polygons to speed up plug-ins that read geometry intensively <br />
   <br />
 - advanced UI listbox service for plug-ins and shaders. Starting from EI7 a plug-in/shader can create a listbox with enabled/disabled and/or locked/unlocked icons. List's items can have individual icons as well. List's items can be reordered and inline edited by user. A plug-in/shader can scroll list and assign unique IDs for items to simplify manipulations with them <br />
   <br />
 - new UI service: plug-ins and shaders can have popup buttons (same as in Animator windows) <br />
   <br />
 - new service for shaders: memory blocks. Now a shader can have blocks of data of arbitrary length. It eliminates a restriction "one value - one interface control" for EI shaders, now they can have as much data as they need, in Animator and Camera as well. <br />
   <br />
<b>New Custom Controls </b> <br />
   <br />
 Two new standard UI controls are added: Graph Control and Gradient Control. EI plug-ins/shaders can tell host to create these controls in their windows and to get/set their data. <br />
   <br />
<b>Expanded API for Layer Shaders and EI Post-Processing</b> <br />
   <br />
EI shaders API is expanded in order to support multi-layered rendering and post-processing effects. Third party shaders can do the same thing that the pack of EI7 layer shaders (EI_Layers, RPF Saver and DOF) do. They can create their own render layers (standard or custom) that will be written out  by host in a PSD file, or write their output files in arbitrary formats, and/or generate post-processing effects. {extended}
      ]]></content>
    </entry>

    <entry>
      <title>EIAS 7 Now Shipping</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/eias_7_now_shipping/" />
      <id>tag:eitechnologygroup.com,2007:news/6.250</id>
      <published>2007-11-28T19:31:00Z</published>
      <updated>2007-11-28T19:32:37Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <category term="Press Releases"
        scheme="http://www.eitechnologygroup.com/site/C22/"
        label="Press Releases" />
      <content type="html"><![CDATA[
        <p><b>San Antonio, TX – November 28, 2007</b> – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the shipping of version 7.0 of the Electric Image Animation System (EIAS).  EIAS 7.0 is now shipping with support for both Macintosh UB/PPC and Windows 2000/XP/Vista.   EIAS 7.0 upgrades start at $349US for current EIAS v6.6 users. Users prior to v6.6 may upgrade to v7.0 for $449US.</p>

<p>“I am very excited another great upgrade to EIAS is now available. This upgrade is definitely the most feature packed upgrade in several years” stated Brad Parscale President of EI Technology Group.</p>

<p>EIAS 7.0 delivers an array of new features and enhancements to the worlds fastest and easiest to use 3D animation software. The release of EIAS 7.0 introduces an all new dynamics (physics) engine, Multi-Layer Rendering, HDR Support, Image-Based Lighting, and many other exciting features and improvements.  For a complete feature list visit the EITG website at <a href="http://www.eitechnologygroup.com/?URL=http%3A%2F%2Fwww.eitechnologygroup.com">http://www.eitechnologygroup.com</a> or email us at sales@eitechnologygroup.com.</p>

<p><b>Pricing and Availability</b><br />
Electric Image Animation System 7.0 is currently available for immediate shipping. EIAS 7.0 has a suggested retail price of $795US for full versions and $349US upgrades for EIAS v6.6 customers. Customers with versions prior to v6.6 may upgrade for $449US. For more information or to purchase, visit our website at <a href="http://www.eitechnologygroup.com/?URL=http%3A%2F%2Fwww.eitechnologygroup.com">http://www.eitechnologygroup.com</a> or call us at 210-377-2525.</p>

<p><b>About EI Technology Group</b><br />
With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award-winning 3D Animation applications for both Macintosh and Windows operating systems. EITG's software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K-19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG - Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U-571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space. To learn more, visit us at: <a href="http://www.eitechnologygroup.com/?URL=http%3A%2F%2Fwww.eitechnologygroup.com">http://www.eitechnologygroup.com</a></p> {extended}
      ]]></content>
    </entry>

    <entry>
      <title>Kishore Mulchandani Press Release</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/kishore_mulchandani_press_release/" />
      <id>tag:eitechnologygroup.com,2007:news/6.248</id>
      <published>2007-11-19T21:38:01Z</published>
      <updated>2007-11-19T21:44:32Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <category term="Press Releases"
        scheme="http://www.eitechnologygroup.com/site/C22/"
        label="Press Releases" />
      <content type="html"><![CDATA[
        <p><b>San Antonio, TX – November 19, 2007</b> – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce a strategic relationship with Kishore Mulchandani, architect and lead engineer of the Electric Image Modeler.  Mr. Mulchandani who is credited in several major motion pictures including “Superman Returns” and “The Polar Express” has rejoined forces with EITG. This strategic relationship will bring a team of engineers to develop a new series of 3D software applications for EI Technology Group.</p>
 
<p>The first software application delivered in this new alliance will be Sonica, a Maya plug-in that allows animators to break digital sound waveforms into frequency bands and drive any animation channel.  This Maya plug-in will be available as a public beta release later this month. The second software application delivered will be EIM, otherwise known as Electric Image Modeler. This new modeler has a slated release date of March 1st, 2008.  EIM will be written on all new framework and developed for both Apple Universal Binary and Microsoft Windows platforms.  A third application, revolutionary in nature, codenamed “Kryptonite” is slated for a May 2008 announcement.</p>

<p>“Since I started working in 3D 14 years ago I have dreamed of the day I would be at the helm and able to develop 3D software that is truly affordable, useful, and extremely powerful.  I believe today another door towards that dream has been opened” says Brad Parscale President of EI Technology Group.</p>

<p><b>Sonica Details</b><br />
Sonica is a Maya plug-in useful for animators who want to synchronize their animation to sound. Sound has certain properties such as pitch, loudness, beat etc. Digital sound lends itself to mathematical analysis thus enabling these properties to be extracted. Sonica extracts the spectrum (loudness at various pitches) and waveform and makes it available to Maya animators via dependency nodes. Sonica can also be used to create a visual representation of sound.</p>


<p><b>About EI Technology Group</b><br />
With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award-winning 3D Animation applications for both Macintosh and Windows operating systems. EITG's software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K-19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG - Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U-571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space. To learn more, visit us at: <a href="http://www.eitechnologygroup.com/?URL=http%3A%2F%2Fwww.eitechnologygroup.com">http://www.eitechnologygroup.com</a></p> {extended}
      ]]></content>
    </entry>

    <entry>
      <title>EIAS Konkeptoine Plugins</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/eias_konkeptoine_plugins/" />
      <id>tag:eitechnologygroup.com,2007:news/6.247</id>
      <published>2007-11-02T19:02:00Z</published>
      <updated>2007-11-02T18:36:26Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <category term="Press Releases"
        scheme="http://www.eitechnologygroup.com/site/C22/"
        label="Press Releases" />
      <content type="html"><![CDATA[
        <p><b>San Antonio, TX – November 2, 2007</b> – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the assumption of the Konkeptoine product line including all 29 plugins, shaders, and product packs.  Starting with the shipment of EIAS v7.0 customers will be able to purchase these products directly from the EITG website. All future updates and support will be available through EI Technology Group.</p>

<p>“I am very excited about incorporating direct plugin sales to our website. This will allow our customers to see more options and easily purchase everything they need in one stop. I hope to add more plugin vendors directly to our website in the near future” says Brad Parscale, President of EI Technology Group.</p>

<p>Konkeptoine has a long history of creating plugins for the Electric Image Animation System. All plugins will still be developed and maintained by the same development team.  Universal Binary port status will be available on the EITG website at <a href="http://www.eitechnologygroup.com/?URL=http%3A%2F%2Fwww.eitechnologygroup.com">http://www.eitechnologygroup.com</a> after release.</p>

<p><b>About EI Technology Group</b><br />
With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award-winning 3D Animation applications for both Macintosh and Windows operating systems. EITG's software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K-19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG - Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U-571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space. To learn more, visit us at: <a href="http://www.eitechnologygroup.com/?URL=http%3A%2F%2Fwww.eitechnologygroup.com">http://www.eitechnologygroup.com</a>.</p> {extended}
      ]]></content>
    </entry>

    <entry>
      <title>EIAS 7.0 Pre&#45;Order Press Release</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/eias_70_pre_order_press_release/" />
      <id>tag:eitechnologygroup.com,2007:news/6.246</id>
      <published>2007-10-31T20:53:00Z</published>
      <updated>2007-11-02T18:37:14Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <category term="Press Releases"
        scheme="http://www.eitechnologygroup.com/site/C22/"
        label="Press Releases" />
      <content type="html"><![CDATA[
        <p><b>San Antonio, TX – October 31, 2007</b> – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the release of version 7.0 of the Electric Image Animation System (EIAS). EIAS 7.0 delivers an array of new features and enhancements to the worlds fastest and easiest to use 3D animation software. The release of EIAS 7.0 introduces an all new dynamics (physics) engine, Multi-Layer Rendering, HDR Support, Image-Based Lighting, and many other exciting features and improvements.  For a complete feature list visit the EITG website at <a href="http://www.eitechnologygroup.com" title="http://www.eitechnologygroup.com">http://www.eitechnologygroup.com</a> or email us at .</p>

<p>Version 7.0 is the most feature packed upgrade to the Electric Image Animation System in 5 years. “We are extremely pleased with the depth of features introduced in EIAS 7.0.  This substantial upgrade should lure many of our users from all previous versions to the best EIAS yet. Also, with the availability of a PowerPC, Universal, and Windows version there is no reason not to upgrade!” states Brad Parscale President of EITG.</p>

<p>Electric Image Animation System 7.0 is the second release of software from the new ownership and management at EI Technology Group. EIAS 7.0 has been developed on EI Technology Group’s new progressive development schedule. “We have increased our development time with a series of improved collaboration tools and improved system pipelines. These changes in the inner workings of EITG have increased our development timeline by 200%. We expect even more and better improvements in EIAS 8.0.” says Matt Hoffman Vice President of Development.</p>

<p><b>Pricing and Availability</b><br />
Electric Image Animation System 7.0 is currently available for pre-order. EIAS 7.0 has a suggested retail price of $795US for full versions and $299US* upgrades for EIAS 6.6customers. Customers with versions prior to 6.6 may upgrade for $399US*. For more information or to purchase, visit our website at <a href="http://www.eitechnologygroup.com" title="http://www.eitechnologygroup.com">http://www.eitechnologygroup.com</a> or call us at 210-377-2525.</p>

<p><b>About EI Technology Group</b><br/>
With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award-winning 3D Animation applications for both Macintosh and Windows operating systems. EITG's software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K-19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG - Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U-571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space. To learn more, visit us at: <a href="http://www.eitechnologygroup.com/?URL=http%3A%2F%2Fwww.eitechnologygroup.com">http://www.eitechnologygroup.com</a></p>

<p>*Price includes $50US pre-order coupon</p> {extended}
      ]]></content>
    </entry>

    <entry>
      <title>EIAS 7.0 Preliminary Feature List 10/27/2007</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/eias_70_preliminary_feature_list_10_27_2007/" />
      <id>tag:eitechnologygroup.com,2007:news/6.245</id>
      <published>2007-10-28T00:52:00Z</published>
      <updated>2007-11-02T18:04:07Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <category term="General News"
        scheme="http://www.eitechnologygroup.com/site/C18/"
        label="General News" />
      <content type="html"><![CDATA[
        <p>EIAS 7.0 Preliminary Feature List 10/27/2007
<p>Compiled PPC, UB, WIN
<p>Multi-Layer Rendering
<p>A new plug-in shader system has been added for post processing which gives you the ability to create multi-layer output files in the PSD and RPF file formats. This means you can render the different material properties of your scene on to different layers of a Photoshop file directly. You can render the diffuse on to one layer, the specular highlights on to another, the reflections on to another, etc. 
<p>EIAS layer system is organized as a set of modules (Layer Shaders), it’s opened for third party developers and future expansion. Three basic Layer Shadera are included in the 7.0 release.
<ol>
  <li>EI_Layers.shl   Render out the scene to a layered Photoshop file  </li><li>RPF Saver.shl  Render out data to an RPF file. This format is used by a variety of applications.   </li><li>DOF.shl  This layer shader provides dof effects directly at sub-pixels level without multiframe rendering.</li></ol>
<p>The layer interface in Animator is very easy to use. Any Layer Shader can be applied to a whole scene and/or to any sets of objects. The name of the set will be used as the folder name in the Photoshop Layers window. The new “pseudo-transparency” feature allows a layered render of objects even they are obscured by others in a scene. With EI_Layers you can also render front and back sides of phong transparent objects on separated layers. 

<p>The layer system is fully supported by Renderama. When you render using the layer shaders a completed image file will be created along with a sequence of .psd or .rpf files. Renderama will return all of the files to the host. The files are stitched for strip network render.

<p>HDR Support for all Textures
<p>Animator and Camera now allow .hdr files to be used wherever textures are supported. You can use the whole range of the HDR image or clamp it to any desired value and/or modulate/adjust it as you need.

<p>New Raytrace Sky Maps 
<p>The World Info window's Raytrace tab now contains both: raytrace reflection sky maps and raytrace refraction sky maps. If a ray is cast and does not hit any objects, these maps can be used to assign a color to the ray for reflected and refracted rays respectively. Effectively, you can use these maps as skydomes environments around your raytraced scenes.

<p>New Mapping Types 
<p>Three new mapping projection types have been added in order to allow you to work with the large number of existing HDR files on the web. These include: SkyDome, LightProbe, and VertCross. These options appear automatically in the Texture Info window for any Reflection or Sky map.

<p>Image-Based Lighting (IBL)
<p>This powerful new feature creates lighting and shadows based on Global Illumination Sky map image. It allows you to match the lighting between a photograph and your render or to save time by using a photograph itself as the source of lights' color and intensity. The IBL is fully integrated into EI GI system. All you need is to assign a desired Sky map (typically HDRI but any texture can be used as well) and select “Adaptive Sky Map” mode in GI Sky panel. 
<p>GI Glossy
<p>In addition to diffuse lighting, GI now can perform a fast highlights calculation based on the Sky map color and intensity. It’s a huge time saver for GI scenes. Instead of “manually” creating numerous auxiliary lights to add speculars to your scene, you can derive the highlight directly from the brightest points in the sky map.
<p>Dynamics Physics
<p>Rigid body simulation featuring all Animator joint types
Enhanced collision detection<br />
Based on powerful ODE engine <a href="http://www.ode.org">http://www.ode.org</a>

Multithreaded calculation (of collisions and time stepping) for  
Complex scenes<br />
Non modal window<br />
Very fast Solver<br />
Substitution of Spheres and blocks with optimized proxies for faster calculation
Polygon reduction for heavy meshes for faster collision detection
Automatic detection of concave surfaces
Automatic calculation of volume and weight of closed and open meshes
Own open GL viewports for convenient setup control
Complete control over environmental parameters such as gravity and units
Bones with weights<br />
Xpressionist interaction<br />
Mesh reduction<br />
Mesh convexification
<p>Xpressionist
<p>Real time expression feedback<br />

"Kontrolleur" plugin is a "user-defined interface" that acts live to typed-in values
Upgraded function library
<p>Animator Fixes &amp; Improvements
<ul>
  <li>fixed "deforms/bones + plugs" prob: now plugs react correctly for their child groups changes if they are produced by bones/deforms.   </li><li>improved: XP scripts can control deforms in drag mode  </li><li>fixed bug: "inherit deforms" = OFF was not functional if a parent group was an effector.  </li><li>improved: increased speed of ccn writing for prjs with a lot of bones  </li><li>fixed bug: plug-ins could not generate geometry after their duplication  </li><li>fixed bug: items in texture lists become unselectable if drag&amp;drop was started but not completed  </li><li>fixed prob: "Smooth Across Facets" and "Color Blend" options (Group Window, Shading Tab) were not working as designed  </li><li>fixed prob: for plug-in groups "Use UV space" (Group Window, Shading Tab) had effect in Animator but not in Camera    </li><li>fixed bug: rama + deforms + shadows once = crash  </li><li>fixed bug: opened Texture Dialog was not updated after texture's image was replaced  </li><li>fixed bug: crash if not-viewable font was selected in "Add Font" dialog  </li><li>fixed prob: large images (&gt; 2500 pixels width or height) were not displayed in Animator (Cmd-B) correctly  </li><li>fixed prob: no more crashes when Animator is brought forward after a large image has been copied to the clipboard  </li><li>improved: for HDR images, the viewer (Cmd-B) shows floating pixel's value of picked pixel (instead of ARGB 0..255)  </li><li>improved: group's flags in Shading Tab (all in "Texture" panel and first 3 in "Color" panel) are saved in FACT file  </li><li>improved: the control-go feature of pre-6.6 Animator has been added into 7.0</li></ul>

<p>Camera Fixes &amp; Improvements
<ul>
  <li>fixed prob: there was a significant slow down if large groups (like 400K or more polygons) were rendered with "outline" options (or such groups are plug-ins children).  </li><li>fixed prob: Camera removed UVs of plug-in children groups if they had no textures. Thus plugs could not inherit UVs of their child groups without unneeded (in fact) textures  </li><li>fixed bug: "Diffuse Bias" (GI Window) had no effect for groups with default "diffuse" value 1.0 (Group Window, Diffuse Tab)  </li><li>fixed prob: missed RT reflections if they passed thru transparent/clipped objects  </li><li>improved: GI illumination calculation at object's edges  </li><li>fixed prob: significant RT speed slow down for scenes that contain both: very large and small objects  </li><li>improved: if GI is ON then Camera automatically triangulates all quadrangle polygons in all rendered groups to avoid artifacts that often happened with non-planar quadrangles</li></ul>
<p>Renderama Fixes &amp; Improvements
<ul>

  <li>fixed a series of random bugs with render strips that appears as "all frames should have same palette" error message</li></ul>
<p>Plug-Ins and Shaders API
<ul>
  <li>new service for model plug-ins: selection listening. Now EI plug-ins can receive dynamic info about items that are selected/deselected in the project to perform selection-dependent actions  </li><li>new service for model plug-ins: reading blocks of polygons to speed up plug-ins that read geometry intensively  </li><li>advanced UI listbox service for plug-ins and shaders. Starting from EI7 a plug-in/shader can create a listbox with enabled/disabled and/or locked/unlocked icons. List's items can have individual icons as well. List's items can be reordered and inline edited by user. A plug-in/shader can scroll list and assign unique IDs for items to simplify manipulations with them  </li><li>new UI service: plug-ins and shaders can have popup buttons (same as in Animator windows)  </li><li>new service for shaders: memory blocks. Now a shader can have blocks of data of arbitrary length. It eliminates a restriction "one value - one interface control" for EI shaders, now they can have as much data as they need, in Animator and Camera as well.</li></ul>
<p>New Custom Controls 
<p>Two new standard UI controls are added: Graph Control and Gradient Control. EI plug-ins/shaders can tell host to create these controls in their windows and to get/set their data. It saves the developer's time to create such controls manually (as it was starting from EI 5.5).
<p>Expanded API for Layer Shaders and EI Post-Processing
<p>EI shaders API is expanded in order to support multi-layered rendering and post-processing effects. Third party shaders can do the same thing that the pack of EI7 layer shaders (EI_Layers, RPF Saver and DOF) do. They can create their own render layers (standard or custom) that will be written out  by host in a PSD file, or write their output files in arbitrary formats, and/or generate post-processing effects.
</p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p> {extended}
      ]]></content>
    </entry>

    <entry>
      <title>Lighting Studio Video Training</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/lighting_studio_video_training/" />
      <id>tag:eitechnologygroup.com,2007:news/6.212</id>
      <published>2007-08-09T00:52:00Z</published>
      <updated>2007-08-08T23:52:55Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <category term="Press Releases"
        scheme="http://www.eitechnologygroup.com/site/C22/"
        label="Press Releases" />
      <content type="html"><![CDATA[
        <p>Paralumino Prepares “Lighting Studio” video training and lighting tools for EIAS.<br />
07 August 2007</p>

<p>Los Angeles, California</p>

<p>Paralumino Creative Studios is proud to announce David Stoddard’s “Lighting Studio” for the Electric Image Animation System. This 3.5 hour instructional series of videos is designed to help guide both novice and the advanced user alike with high resolution quicktime videos of EIAS’ primary lighting systems.</p>

<p>Part 1 (Lighting 101) examines the basics of color theory and moves that knowledge into practical application with EIAS’ primary lighting tools. Specific topics include phong lighting, raytrace lights, illuminators, master lights and rim lighting setups.</p>

<p>Part 2 (GI 101) moves the viewer further giving a solid overview of the principles of global illumination. Tutorials include instruction on sample settings, secondary rays, interior lighting setups for animation, and tips to overcome jaggies commonly found in GI renderings.</p>

<p>Part 3 (Lighting Tools v1) possesses customized XP lighting rigs specifically designed by Dave to speed the lighting process and make it more interactive and user friendly. Using Xpressionist, Dave customizes EIAS’ interface with specialized overlays that tie directly into the lighting controls of EIAS’ toolsets. Specialized rigs include:</p>

<p>- Heliodon: A sun positioning tool for architectural animators wanting to position the sun with accuracy to the date and time. Includes video instruction.</p>

<p>- Spec Array: Modify your specular highlights with ease with this unique on screen controller. This rig lets you control your lighting setups like the Pros and makes digital box/array lighting very easy. Includes video instruction.</p>

<p>- Studio Set: This rig and environment is specifically designed for product illustration. Switch from high quality GI to super fast Phong renderings without changing lighting setups. Includes video instruction.</p>

<p>All videos are captured at 960x540 (1/2 HDTV resolution) and are encoded in High Quality H264 codec. All project files are included.</p>

<p>Pricing and availability and sample content will be announced on Paralumino’s webstore immediately after Siggraph 2007.</p>

<p>For more information please visit: <a href="http://www.eitechnologygroup.com/?URL=http%3A%2F%2Fwww.paralumino.com">http://www.paralumino.com</a></p> {extended}
      ]]></content>
    </entry>

    <entry>
      <title>Five more EIAS video tutorials online</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/five_more_eias_video_tutorials_online/" />
      <id>tag:eitechnologygroup.com,2007:news/6.208</id>
      <published>2007-05-17T20:24:00Z</published>
      <updated>2007-05-17T19:29:23Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <category term="General News"
        scheme="http://www.eitechnologygroup.com/site/C18/"
        label="General News" />
      <content type="html"><![CDATA[
        <p>EI Technology Group has posted five additional video tutorials online.  They are:<p>
<ul>
<li>Create an Ubershape: Intro to Plugins</li>
<li>Enabling Animation and Setting Keyframes</li>
<li>Render: Snapshots and Render Info</li>
<li>Texturing</li>
<li>Preferences</li>
</ul>
<p>To download the videos visit our <a href="http://www.eitechnologygroup.com/support/tutorials">EIAS video tutorial section</a>.</p>
<p>Thank you to Ian Waters and Paralumino for their continued effort to educate current and new Electric Image Animation System users.</p> {extended}
      ]]></content>
    </entry>

    <entry>
      <title>Link Partners</title>
      <link rel="alternate" type="text/html" href="http://www.eitechnologygroup.com/site/link_partners/" />
      <id>tag:eitechnologygroup.com,2007:news/6.205</id>
      <published>2007-05-13T16:13:00Z</published>
      <updated>2007-05-29T20:59:19Z</updated>
      <author>
            <name>Brad</name>
            <email>brad@eitechnologygroup.com</email>
            <uri>http://www.eitechnologygroup.com</uri>      </author>

      <category term="General News"
        scheme="http://www.eitechnologygroup.com/site/C18/"
        label="General News" />
      <content type="html"><![CDATA[
        <p>EI Technology Group has added a "Link Partners" page to the website.  This page is a great opportunity for customers and other partners to list their website for visitors to see. EITG is requiring either a homepage or internal page link back to the EITG website as a requirement. </p>
<p>To visit the page go to <a href="http://www.eitechnologygroup.com/links">Link Partners</a>. To send us your website link just simply <a href="/support/contact_us">contact us</a> with the website address and short description of your website.</p> {extended}
      ]]></content>
    </entry>


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