Paralumino Announces Braider
Paralumino Creative Studios
Los Angeles, CA
30 March 2007
Paralumino releases Pacifica training video for the Electric Image Animation System.
Paralumino Creative Studios announces the release of Ian Waters-s and Brian J. Pohl's Pacifica training video for the Electric Image
Animation System. Pulling from their combined expertise, Ian and Brian tackle the issue creating realistic bodies of water for both still rendering and animated purposes. This release includes five videos which include:
Bodies of Water - In depth analysis of the Runwave deformer and the breakdown of various render layers for realistic water. Running Time: 30:48
Reactive Peaks - Utilizes Noise Factory 1.5 to set up reactive conditions on the surface of the water to mimic separate layers of foam. Running Time: 15:18
Floating Objects - Basic analysis of deformation inheriting and techniques to produce floating objects and a drifting camera. Running Time: 10:34
Animpaths & Object Surface Conformity - More advanced techniques for conforming a traveling object to the surface swells of an ocean utilizing Paralumino's Path2Line and Northern Lights- Pathfinder. Running Time: 27:10
Animwakes & Displacement Trails - Creating surface displacement and flow tips for object-s traveling on the surface of the water with After Effects- Wave World, Image2Mesh, Path2Line and Pathfinder. Running Time: 19:41
Total Running Time: 103:30 Format 960x540 (16:9 aspect ratio) QT Video / H264 Compression File Size: 310mb (Includes videos, multiple project files, & still in a single .zip file) Software: Modified Noise Factory Shader v1.5 for both PPC & Mactel users. Cost: $40
Skill Level: Intermediate
For more information and ordering information please visit the Paralumino store.
Ian Waters is an alumnus of the Hull School of Art and Design, he currently works as Lead Illustrator at Watson Associates Multimedia, a Manchester-based visualization firm. Ian has been using Electric Image for 8 years, with his work being showcased at a number of public events, and specializes in the middle and end aspects of the production pipeline from animating, texturing and lighting through to compositing. He recently wrote an article on EIAS published in the UK magazine Building Design.
Brian J. Pohl, a film credited VFX artist, has been working with EIAS since version 1.75. He currently resides in Hollywood, California and works as an independent pre-visualization supervisor and VFX artist. Brian's past work history includes ILM, Digital Domain, and Sony Pictures Imageworks. Film credits include Eragon, Open Season, Stealth, I Robot, MIB II, and Star Wars Episode II.