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    <title>EI Technology Group | News</title>
    <link>http://eitechnologygroup.com/news</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>brad@eitechnologygroup.com</dc:creator>
    <dc:rights>Copyright 2008</dc:rights>
    <dc:date>2008-04-22T22:18:00-06:00</dc:date>
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    <item>
      <title>EIAS v7 Competitive Upgrade Offer</title>
      <link>http://www.eitechnologygroup.com/news/eias_v7_competitive_upgrade_offer/</link>
      <guid>http://www.eitechnologygroup.com/news/eias_v7_competitive_upgrade_offer/#When:22:18:00Z</guid>
      <description>EI Technology Group is proud to announce an outstanding competitive upgrade for all new and current users.  
		EI Technology Group is proud to announce an outstanding competitive upgrade for all new and current users. Because we are so confident of the value of our 3D animation application, we want to offer you the opportunity to upgrade from your current 3D application to EIAS for nearly half the retail price. If you are currently a user of one of the following software applications, you can switch to EIAS for only $495. This is one offer you can&apos;t pass up, it won&apos;t last forever so get your copy today! The following competitors products may be upgraded from:


 Lightwave
 Maya
 Cinema 4D
 FormZ
 Modo
 3D Studio Max
 Strata 3D
 Houdini
 Rhino
 Z Brush
 Adobe Photoshop
 Adobe After Effects
 TrueSpace
 Archicad 
 Carrara Pro 6.0 
So, if you ar a user of any of these software applications and would like to switch to the best in the business, do not pass up this limited time offer. Upgrade to EIAS today.</description>
      <dc:subject>General News</dc:subject>
      <dc:date>2008-04-22T22:18:00-06:00</dc:date>
    </item>

    <item>
      <title>Sonica Plug&#45;in for Maya Public Beta Release</title>
      <link>http://www.eitechnologygroup.com/news/sonica_plug_in_for_maya_public_beta_release/</link>
      <guid>http://www.eitechnologygroup.com/news/sonica_plug_in_for_maya_public_beta_release/#When:17:26:00Z</guid>
      <description>EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the public beta release of Sonica, a powerful plug&#45;in for Autodesk’s Maya.San Antonio, TX – March 18, 2008 – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the public beta release of Sonica, a powerful plug&#45;in for Autodesk’s Maya.  Sonica is the first in a series of plug&#45;ins for Maya and is a powerful tool to help animators synchronize their animation to sound. Sonica extracts the spectrum and waveform and makes it available to Maya animators via dependency nodes. Sonica is available for both Windows and Macintosh platforms.

Brad Parscale President of EI Technology Group stated, “Sonica is our first step into creating plug&#45;ins for Maya. This plug&#45;in, as well as future plug&#45;ins, will bring the EI Technology Group name to new 3D markets.  We are very proud to extend the EITG family of products into these new areas.”

EI Technology Group delivers the Sonica Plug&#45;in only two months before the expected beta release of “Tesla”, EI Technology Group’s new 3D modeling package.  Tesla, a new hybrid solids modeler is a revolutionary move forward for EI Technology Group.  Beta release for Tesla is expected in May 2008.

Pricing and Availability 
Sonica is now available as a public beta on the EITG website.  Pricing has yet to be announced.  If you need further information or details please visit our website at Sonica Product Page or email us at sales@eitechnologygroup.com.

About EI Technology Group
With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award&#45;winning 3D Animation applications for both Macintosh and Windows operating systems. EITG&apos;s software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K&#45;19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG &#45; Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U&#45;571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space. To learn more, visit us at: EI Technology Group Website.</description>
      <dc:subject></dc:subject>
      <dc:date>2008-03-18T17:26:00-06:00</dc:date>
    </item>

    <item>
      <title>EITG introduces 30 Video Tutorials for Electric Image Animation System</title>
      <link>http://www.eitechnologygroup.com/news/eitg_introduces_30_video_tutorials_for_electric_image_animation_system/</link>
      <guid>http://www.eitechnologygroup.com/news/eitg_introduces_30_video_tutorials_for_electric_image_animation_system/#When:22:01:00Z</guid>
      <description>EITG uploads 30 new video tutorials for EIAS.EI Technology Group has uploaded 30 Video Tutorials for your viewing pleasure! These tutorials are extremely useful for the novice and experienced EIAS user. EITG would like to send a big THANK YOU to Ian Waters for his magnificent work. Quicktime is necessary to view these tutorials. To view now visit Video Tutorials Link.</description>
      <dc:subject></dc:subject>
      <dc:date>2008-03-11T22:01:00-06:00</dc:date>
    </item>

    <item>
      <title>Paralumino Releases HDR Capsule, Buxton HDRI, and Fact Furniture models.</title>
      <link>http://www.eitechnologygroup.com/news/paralumino_releases_hdr_capsule_buxton_hdri_and_fact_furniture_models/</link>
      <guid>http://www.eitechnologygroup.com/news/paralumino_releases_hdr_capsule_buxton_hdri_and_fact_furniture_models/#When:21:30:00Z</guid>
      <description>Paralumino Creative Studios is proud to announce three new products designed to contribute to the creative process of EIAS users and all other applications capable of utilizing high dynamic range imagery and datasets.Paralumino Releases HDR Capsule, Buxton HDRI, and Fact Furniture models.
27 February 2008

Los Angeles, California

Paralumino Creative Studios is proud to announce three new products designed to contribute to the creative process of EIAS users and all other applications capable of utilizing high dynamic range imagery and datasets.

HDR Capsule: This collection of HDR images is designed to mimic a wide range of distortion patterns, solitary lighting setups and studio lighting setups. Options include:

&#45; Distortions: This collection of 24 HDR images provides unique distortion patters for global reflections and refractions thus increasing the sense of realism in GI renderings.

&#45; Solo Illuminators: This collection of 24 HDR images provides single light sources using four different light types. Umbrella, Box, Grid and Array.

&#45; Studio Lights: This larger collection of 52 HDR images provides multiple configurations of lighting setups typically found in a photographer’s studio. Types of lights include Wall Strips, Hexes, Layered Lights, Multi&#45;bulb and Quad Box.

Selling for a mere $30 per collection, this is a cost effective method of adding more realism to GI lit scenes. Available immediately through electronic download.

Buxton HDRI: Brian Buxton, photographer, gathers up his 360 panoramic camera to take magnificent snapshots of the Spanish country side and its architecture. These HDRI files are available in ultra high 8k and 4k resolution and feature layouts in Spherical, Lightprobe, Skydome, Horizontal and Vertical Cross formats. Over 25 exterior and interior shots are available for individual purchase and electronic download. More panoramas are planned. Aggressively priced at $25 per location, each electronic download includes high resolution files in all layouts and low resolution previews for reference.

The Factory: This service is to provide EIAS users with a repository of high quality FACT models that are fully UV’d and prepped for use in any scene. Each model comes with its own set of texture maps and corresponding EIAS project file guaranteed to provide you with near photo realistic output. OBJ file equivalents are planned for each model in The Factory in the following weeks. Prices start at $20 per model and are available via electronic download. Perfect for architectural renderings and digital sets. Bundles are planned but currently not available. Modelers interested in providing FACT or OBJ files for The Factory for resale are encouraged to contact Paralumino.

For more information please visit: www.paralumino.com</description>
      <dc:subject>3rd Party Announcements</dc:subject>
      <dc:date>2008-02-29T21:30:00-06:00</dc:date>
    </item>

    <item>
      <title>EIAS 7.0.1 Update Released</title>
      <link>http://www.eitechnologygroup.com/news/eias_701_update_released/</link>
      <guid>http://www.eitechnologygroup.com/news/eias_701_update_released/#When:22:50:00Z</guid>
      <description>Electric Image Animation System v7.0.1 has been released.Electric Image Animation System v7.0.1 has been released. It is available for immediate download at EITG Downloads. Here are the release notes:

Bug Fixes and Improvements in 7.0.1 
Renderama now works with Leopard
Renderama again renders properly from Mac to PC 
.hdr files not passed to PC slaves by Rama 
RT reflection/refraction sky map crash 
RPF_Saver shader not working in UB 
Drag and drop of textures not working on PC 
Motion blur not working on frames 2 and on for Rama projects 
Multi&#45;layer not handling polygon outlines properly 
EI_Layers wasn&apos;t handling the shadow layer properly 
Fixed problem with EI_Layers shader and clip maps 
Multi&#45;file texture system not working properly 
GI glossy and transparent objects not working correctly 
PSD file numbering conventions now agree with AE&apos;s conventions 
Fixed dragging left/right bug in Texture Info window and Link Info window 
Fixed problems with GI + Bump/Displacement 

Camera now starts up much faster than before. The multi&#45;second delay associated with memory allocation 
has been eliminated.
Making Renderama work properly with Leopard required that the entire system for transferring files be rewritten  
using UNIX functions instead of Mac Toolbox functions. It took longer than expected, but we believe you will be 
pleased with the results since the Mac UB build of Renderama now transfers files faster than the previous version.</description>
      <dc:subject>Product Releases</dc:subject>
      <dc:date>2008-02-13T22:50:00-06:00</dc:date>
    </item>

    <item>
      <title>EIAS 7.0 Final Feature List</title>
      <link>http://www.eitechnologygroup.com/news/eias_70_final_feature_list/</link>
      <guid>http://www.eitechnologygroup.com/news/eias_70_final_feature_list/#When:16:38:00Z</guid>
      <description>EIAS 7.0 Feature List 11/28/2007. Compiled PPC (CFM), Universal Binary, Windows.EIAS 7.0 Feature List 11/28/2007 
   
 Compiled PPC (CFM), Universal Binary, Windows 
   
 Multi&#45;Layer Rendering 

 A new plug&#45;in shader system has been added for post processing which gives you the ability to create multi&#45;layer output files in the PSD and RPF file formats. This means you can render the different material properties of your scene on to different layers of a Photoshop file directly. You can render the diffuse on to one layer, the specular highlights on to another, the reflections on to another, etc.  
   
 EIAS layer system is organized as a set of modules (Layer Shaders), it&amp;rsquo;s opened for third party developers and future expansion. Three basic Layer Shadera are included in the 7.0 release. 
   
 1. EI_Layers.shl  Render out the scene to a layered Photoshop file 
   
 2. RPF Saver.shl  Render out data to an RPF file. This format is used by a variety of applications.  
   
 3. DOF.shl  This layer shader provides dof effects directly at sub&#45;pixels level without multiframe rendering. 
   
 The layer interface in Animator is very easy to use. Any Layer Shader can be applied to a whole scene and/or to any sets of objects. The name of the set will be used as the folder name in the Photoshop Layers window. The new &amp;ldquo;pseudo&#45;transparency&amp;rdquo; feature allows a layered render of objects even they are obscured by others in a scene. With EI_Layers you can also render front and back sides of phong transparent objects on separated layers.  
   
 The layer system is fully supported by Renderama. When you render using the layer shaders a completed image file will be created along with a sequence of .psd or .rpf files. Renderama will return all of the files to the host. The files are stitched for strip network render. 
   
   
HDR Support for all Textures 

 Animator and Camera now allow .hdr files to be used wherever textures are supported. You can use the whole range of the HDR image or clamp it to any desired value and/or modulate/adjust it as you need. 
   
   
New Raytrace Sky Maps  

 The World Info window&apos;s Raytrace tab now contains both: raytrace reflection sky maps and raytrace refraction sky maps. If a ray is cast and does not hit any objects, these maps can be used to assign a color to the ray for reflected and refracted rays respectively. Effectively, you can use these maps as skydomes environments around your raytraced scenes. 
   
   
New Mapping Types  
   
Three new mapping projection types have been added in order to allow you to work with the large number of existing HDR files on the web. These include: SkyDome, LightProbe, and VertCross. These options appear automatically in the Texture Info window for any Reflection or Sky map. 
   
   
Image&#45;Based Lighting (IBL) 

 This powerful new feature creates lighting and shadows based on Global Illumination Sky map image. It allows you to match the lighting between a photograph and your render or to save time by using a photograph itself as the source of lights&apos; color and intensity. The IBL is fully integrated into EI GI system. All you need is to assign a desired Sky map (typically HDRI but any texture can be used as well) and select &amp;ldquo;Adaptive Sky Map&amp;rdquo; mode in GI Sky panel.  
   
GI Glossy 

 In addition to diffuse lighting, GI now can perform a fast highlights calculation based on the Sky map color and intensity. It&amp;rsquo;s a huge time saver for GI scenes. Instead of &amp;ldquo;manually&amp;rdquo; creating numerous auxiliary lights to add speculars to your scene, you can derive the highlight directly from the brightest points in the sky map. 
   
Dynamics (Physics) 
   
Rigid body simulation featuring all Animator joint types 
 Enhanced collision detection 
 Based on powerful ODE engine http://www.ode.org 
 Multithreaded calculation (of collisions and time stepping) for Complex scenes 
 Non modal window 
 Very fast Solver 
 Substitution of Spheres and blocks with optimized proxies for faster calculation 
 Polygon reduction for heavy meshes for faster collision detection 
 Automatic detection of concave surfaces 
 Automatic calculation of volume and weight of closed and open meshes 
 Own open GL viewports for convenient setup control 
 Complete control over environmental parameters such as gravity and units  
 Bones with weights 
 Xpressionist interaction 
 Mesh reduction 
 Mesh convexification 
   
 Xpressionist 3.5 
   
 Real time expression feedback. Scripts can run while you drag items in the EI windows.  
 New &quot;Kontrolleur&quot; plugin is a &quot;user&#45;defined interface&quot; that acts live to typed&#45;in values 
 Upgraded function library 
   

 Two New Shaders 
Jeans &#45; A sophisticated weave shader that includes multiple weave levels and reactive support. 
Scratches &#45; Simulates a scratched surface. 


Animator Fixes &amp;amp; Improvements 
 &#45; fixed &quot;deforms/bones + plugs&quot; bug: now plug&#45;ins react correctly for their child groups changes if they are produced by bones/deforms.  
 &#45; fixed bug: &quot;inherit deforms&quot; = OFF was not functional if a parent group was an effector. 
 &#45; fixed bug: plug&#45;ins could not generate geometry after their duplication 
 &#45; fixed bug: items in texture lists become unselectable if drag&amp;amp;drop was started but not completed 
 &#45; fixed bug: &quot;Smooth Across Facets&quot; and &quot;Color Blend&quot; options (Group Window, Shading Tab) were not working as designed 
 &#45; fixed bug: for plug&#45;in groups &quot;Use UV space&quot; (Group Window, Shading Tab) had effect in Animator but not in Camera   
 &#45; fixed bug: rama + deforms + shadows once = crash 
 &#45; fixed bug: opened Texture Dialog was not updated after texture&apos;s image was replaced 
 &#45; fixed bug: crash if a &quot;not&#45;viewable&quot; font was selected in the &quot;Add Font&quot; dialog 
 &#45; fixed bug: large images (&amp;gt; 2500 pixels width or height) were not displayed in Animator (Cmd&#45;B) correctly 
 &#45; fixed bug: no more crashes when Animator is brought forward or launched after a large image has been copied to the clipboard 
 &#45; fixed bug: Causes of &quot;An unknown error has occured while saving the file&quot; have been determined and fixed. 
 &#45; improved: for HDR images, the viewer (Cmd&#45;B) shows floating point value of picked pixel (instead of ARGB 0..255) 
 &#45; improved: group&apos;s flags in Shading Tab (all in &quot;Texture&quot; panel and first 3 in &quot;Color&quot; panel) are saved in the FACT file 
 &#45; improved: the control&#45;go feature of pre&#45;6.6 Animator has been added into 7.0 
 &#45; improved: increased speed of ccn writing for prjs with a lot of bones 
 &#45; improved: XP scripts can control deforms in drag mode  (See sample project, &quot;Realtime Deformations&quot;) 

 Camera Fixes &amp;amp; Improvements 
 &#45; fixed bug: there was a significant slow down if large groups were rendered with &quot;outline&quot; options. 
 &#45; fixed bug: Camera removed UVs of plug&#45;in children groups if they had no textures.    
 &#45; fixed bug: &quot;Diffuse Bias&quot; (GI Window) had no effect for groups with default &quot;diffuse&quot; value 1.0 (Group Window, Diffuse Tab) 
 &#45; fixed bug: missed RT reflections if they passed thru transparent/clipped objects 
 &#45; fixed bug: significant RT speed slow down for scenes that contain both: very large and small objects 
 &#45; improved: GI illumination calculation at object&apos;s edges 
 &#45; improved: if GI is ON then Camera automatically triangulates all quadrangle polygons in all rendered groups to avoid artifacts that often happened with non&#45;planar quadrangles 
   
Renderama Fixes &amp;amp; Improvements 
&#45; fixed bug: a series of random bugs with render strips that appears as &quot;all frames should have same palette&quot; error message 
   
Plug&#45;Ins and Shaders API 

 &#45; new service for model plug&#45;ins: selection listening. Now EI plug&#45;ins can receive dynamic info about items that are selected/deselected in the project to perform selection&#45;dependent actions 
   
 &#45; new service for model plug&#45;ins: reading blocks of polygons to speed up plug&#45;ins that read geometry intensively 
   
 &#45; advanced UI listbox service for plug&#45;ins and shaders. Starting from EI7 a plug&#45;in/shader can create a listbox with enabled/disabled and/or locked/unlocked icons. List&apos;s items can have individual icons as well. List&apos;s items can be reordered and inline edited by user. A plug&#45;in/shader can scroll list and assign unique IDs for items to simplify manipulations with them 
   
 &#45; new UI service: plug&#45;ins and shaders can have popup buttons (same as in Animator windows) 
   
 &#45; new service for shaders: memory blocks. Now a shader can have blocks of data of arbitrary length. It eliminates a restriction &quot;one value &#45; one interface control&quot; for EI shaders, now they can have as much data as they need, in Animator and Camera as well. 
   
New Custom Controls  
   
 Two new standard UI controls are added: Graph Control and Gradient Control. EI plug&#45;ins/shaders can tell host to create these controls in their windows and to get/set their data. 
   
Expanded API for Layer Shaders and EI Post&#45;Processing 
   
EI shaders API is expanded in order to support multi&#45;layered rendering and post&#45;processing effects. Third party shaders can do the same thing that the pack of EI7 layer shaders (EI_Layers, RPF Saver and DOF) do. They can create their own render layers (standard or custom) that will be written out  by host in a PSD file, or write their output files in arbitrary formats, and/or generate post&#45;processing effects.</description>
      <dc:subject>General News</dc:subject>
      <dc:date>2007-11-29T16:38:00-06:00</dc:date>
    </item>

    <item>
      <title>EIAS 7 Now Shipping</title>
      <link>http://www.eitechnologygroup.com/news/eias_7_now_shipping/</link>
      <guid>http://www.eitechnologygroup.com/news/eias_7_now_shipping/#When:19:31:00Z</guid>
      <description>– EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the shipping of version 7.0 of the Electric Image Animation System (EIAS).  EIAS 7.0 is now shipping with support for both Macintosh UB/PPC and Windows 2000/XP/Vista.   EIAS 7.0 upgrades start at $349US for current EIAS v6.6 users. Users prior to v6.6 may upgrade to v7.0 for $449US.San Antonio, TX – November 28, 2007 – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the shipping of version 7.0 of the Electric Image Animation System (EIAS).  EIAS 7.0 is now shipping with support for both Macintosh UB/PPC and Windows 2000/XP/Vista.   EIAS 7.0 upgrades start at $349US for current EIAS v6.6 users. Users prior to v6.6 may upgrade to v7.0 for $449US.

“I am very excited another great upgrade to EIAS is now available. This upgrade is definitely the most feature packed upgrade in several years” stated Brad Parscale President of EI Technology Group.

EIAS 7.0 delivers an array of new features and enhancements to the worlds fastest and easiest to use 3D animation software. The release of EIAS 7.0 introduces an all new dynamics (physics) engine, Multi&#45;Layer Rendering, HDR Support, Image&#45;Based Lighting, and many other exciting features and improvements.  For a complete feature list visit the EITG website at http://www.eitechnologygroup.com or email us at sales@eitechnologygroup.com.

Pricing and Availability
Electric Image Animation System 7.0 is currently available for immediate shipping. EIAS 7.0 has a suggested retail price of $795US for full versions and $349US upgrades for EIAS v6.6 customers. Customers with versions prior to v6.6 may upgrade for $449US. For more information or to purchase, visit our website at http://www.eitechnologygroup.com or call us at 210&#45;377&#45;2525.

About EI Technology Group
With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award&#45;winning 3D Animation applications for both Macintosh and Windows operating systems. EITG&apos;s software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K&#45;19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG &#45; Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U&#45;571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space. To learn more, visit us at: http://www.eitechnologygroup.com</description>
      <dc:subject>Press Releases</dc:subject>
      <dc:date>2007-11-28T19:31:00-06:00</dc:date>
    </item>

    <item>
      <title>Kishore Mulchandani Press Release</title>
      <link>http://www.eitechnologygroup.com/news/kishore_mulchandani_press_release/</link>
      <guid>http://www.eitechnologygroup.com/news/kishore_mulchandani_press_release/#When:21:38:01Z</guid>
      <description>EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce a strategic relationship with Kishore Mulchandani, architect and lead engineer of the Electric Image Modeler.San Antonio, TX – November 19, 2007 – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce a strategic relationship with Kishore Mulchandani, architect and lead engineer of the Electric Image Modeler.  Mr. Mulchandani who is credited in several major motion pictures including “Superman Returns” and “The Polar Express” has rejoined forces with EITG. This strategic relationship will bring a team of engineers to develop a new series of 3D software applications for EI Technology Group.
 
The first software application delivered in this new alliance will be Sonica, a Maya plug&#45;in that allows animators to break digital sound waveforms into frequency bands and drive any animation channel.  This Maya plug&#45;in will be available as a public beta release later this month. The second software application delivered will be EIM, otherwise known as Electric Image Modeler. This new modeler has a slated release date of March 1st, 2008.  EIM will be written on all new framework and developed for both Apple Universal Binary and Microsoft Windows platforms.  A third application, revolutionary in nature, codenamed “Kryptonite” is slated for a May 2008 announcement.

“Since I started working in 3D 14 years ago I have dreamed of the day I would be at the helm and able to develop 3D software that is truly affordable, useful, and extremely powerful.  I believe today another door towards that dream has been opened” says Brad Parscale President of EI Technology Group.

Sonica Details
Sonica is a Maya plug&#45;in useful for animators who want to synchronize their animation to sound. Sound has certain properties such as pitch, loudness, beat etc. Digital sound lends itself to mathematical analysis thus enabling these properties to be extracted. Sonica extracts the spectrum (loudness at various pitches) and waveform and makes it available to Maya animators via dependency nodes. Sonica can also be used to create a visual representation of sound.


About EI Technology Group
With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award&#45;winning 3D Animation applications for both Macintosh and Windows operating systems. EITG&apos;s software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K&#45;19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG &#45; Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U&#45;571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space. To learn more, visit us at: http://www.eitechnologygroup.com</description>
      <dc:subject>Press Releases</dc:subject>
      <dc:date>2007-11-19T21:38:01-06:00</dc:date>
    </item>

    <item>
      <title>EIAS Konkeptoine Plugins</title>
      <link>http://www.eitechnologygroup.com/news/eias_konkeptoine_plugins/</link>
      <guid>http://www.eitechnologygroup.com/news/eias_konkeptoine_plugins/#When:19:02:00Z</guid>
      <description>EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the assumption of the Konkeptoine product line including all 29 plugins, shaders, and product packs.  Starting with the shipment of EIAS v7.0 customers will be able to purchase these products directly from the EITG website. All future updates and support will be available through EI Technology Group.San Antonio, TX – November 2, 2007 – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the assumption of the Konkeptoine product line including all 29 plugins, shaders, and product packs.  Starting with the shipment of EIAS v7.0 customers will be able to purchase these products directly from the EITG website. All future updates and support will be available through EI Technology Group.

“I am very excited about incorporating direct plugin sales to our website. This will allow our customers to see more options and easily purchase everything they need in one stop. I hope to add more plugin vendors directly to our website in the near future” says Brad Parscale, President of EI Technology Group.

Konkeptoine has a long history of creating plugins for the Electric Image Animation System. All plugins will still be developed and maintained by the same development team.  Universal Binary port status will be available on the EITG website at http://www.eitechnologygroup.com after release.

About EI Technology Group
With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award&#45;winning 3D Animation applications for both Macintosh and Windows operating systems. EITG&apos;s software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K&#45;19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG &#45; Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U&#45;571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space. To learn more, visit us at: http://www.eitechnologygroup.com.</description>
      <dc:subject>Press Releases</dc:subject>
      <dc:date>2007-11-02T19:02:00-06:00</dc:date>
    </item>

    <item>
      <title>EIAS 7.0 Pre&#45;Order Press Release</title>
      <link>http://www.eitechnologygroup.com/news/eias_70_pre_order_press_release/</link>
      <guid>http://www.eitechnologygroup.com/news/eias_70_pre_order_press_release/#When:20:53:00Z</guid>
      <description>San Antonio, TX – October 31, 2007 – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the release of version 7.0 of the Electric Image Animation System (EIAS). EIAS 7.0 delivers an array of new features and enhancements to the worlds fastest and easiest to use 3D animation software. The release of EIAS 7.0 introduces an all new dynamics (physics) engine, Multi&#45;Layer Rendering, HDR Support, Image&#45;Based Lighting, and many other exciting features and improvements.  For a complete feature list visit the EITG website at http://www.eitechnologygroup.com or email us at sales@eitechnologygroup.com.San Antonio, TX – October 31, 2007 – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the release of version 7.0 of the Electric Image Animation System (EIAS). EIAS 7.0 delivers an array of new features and enhancements to the worlds fastest and easiest to use 3D animation software. The release of EIAS 7.0 introduces an all new dynamics (physics) engine, Multi&#45;Layer Rendering, HDR Support, Image&#45;Based Lighting, and many other exciting features and improvements.  For a complete feature list visit the EITG website at http://www.eitechnologygroup.com or email us at .

Version 7.0 is the most feature packed upgrade to the Electric Image Animation System in 5 years. “We are extremely pleased with the depth of features introduced in EIAS 7.0.  This substantial upgrade should lure many of our users from all previous versions to the best EIAS yet. Also, with the availability of a PowerPC, Universal, and Windows version there is no reason not to upgrade!” states Brad Parscale President of EITG.

Electric Image Animation System 7.0 is the second release of software from the new ownership and management at EI Technology Group. EIAS 7.0 has been developed on EI Technology Group’s new progressive development schedule. “We have increased our development time with a series of improved collaboration tools and improved system pipelines. These changes in the inner workings of EITG have increased our development timeline by 200%. We expect even more and better improvements in EIAS 8.0.” says Matt Hoffman Vice President of Development.

Pricing and Availability
Electric Image Animation System 7.0 is currently available for pre&#45;order. EIAS 7.0 has a suggested retail price of $795US for full versions and $299US* upgrades for EIAS 6.6customers. Customers with versions prior to 6.6 may upgrade for $399US*. For more information or to purchase, visit our website at http://www.eitechnologygroup.com or call us at 210&#45;377&#45;2525.

About EI Technology Group
With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award&#45;winning 3D Animation applications for both Macintosh and Windows operating systems. EITG&apos;s software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K&#45;19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG &#45; Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U&#45;571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space. To learn more, visit us at: http://www.eitechnologygroup.com

*Price includes $50US pre&#45;order coupon</description>
      <dc:subject>Press Releases</dc:subject>
      <dc:date>2007-10-31T20:53:00-06:00</dc:date>
    </item>

    
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